League of Legends Patch 26.11 Notes
*slaps patch notes* This bad boy can fit so much spaghetti.
Overview
It's tank time! In this patch, we've got a bit of a shake-up to the support roster. After seeing enchanters dominating for much of the year, and more recently mage supports pumping out oodles of damage with the recently re-added Deathfire Touch. We've also got some systemic adjustments to rebalance these archetypes and give melee supports some love. Additionally, we have some adjustments for top laners, with a Heartsteel buff and a nerf to Hexplate for ranged users to make them pay a larger cost for getting a bunch of health. For Season 2 followups, Xin Zhao is going to heal a little bit less, and Smolder is getting some base damage nerfs that make building like a bruiser a little bit weaker. Outside of that, we have some changes to some low-traffic client code, a slew of bugfixes, Arena updates, ARAM and ARAM: Mayhem bugfixes and adjustments, and more! Plus, we've got Eternal Aspects skins for Leona and Diana. And, finally, we hope you're hungry for some fine Italian dining. We've got mouthwatering skins for Sion, Illaoi, Irelia, and Vel'koz on today's menu. Mangia bene, gamers! Looking for more information on all things League of Legends? Check out our community-run wiki here ! Wrong patch notes? You can find the TFT patch notes here !
Patch Highlights
Pizza Chef Sion, Pasta Maker Illaoi, Breadsticks Irelia, Spaghetti alla Vel'Koz, Eternal Aspect Leona, Eternal Aspect Diana, and Eclipse Eternal Aspect Diana will be available May 28, 2026.
Pride 2026
Happy Pride everyone! We have two new emotes that you can claim for 1 Blue Essence each immediately when the patch goes live. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with a premade group. And several of the previous years' emotes will be returning in for 1 Blue Essence each. Returning icons will activate trails from Patch 26.11 through Patch 26.13. If you don't have the icons yet, grab em in the store for—you guessed it—1 Blue Essence each! To learn more about the event and how we're celebrating in both League and TFT check out the article we released.
Ranked Leaderboards In Client
Role Quest Adjustments
Buffing the Role Quest reward as a minor follow up on the change in 26.9. We felt this reward landed a bit soft, but we think it does good things for the shape of the game by allowing mid laners their own special form of scaling.
- Bonus AD and AP : 6% ⇒ 8%
Support Adjustments
This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality.
First off, we have a straight buff to Grubs. In line with 26.9's changes to role quests to open up some amount of roaming and laning flexibility back into the laning phase, we are also buffing Grubs as a destination to roam to for supports.
- Damage Per Tick, Per Grub : 3 / 9 / 12 || 1.5 / 4.5 / 6 ⇒ 4 / 12 / 16 || 2 / 6 / 8
- Summoned Voidmite HP : 60% of Melee Minion ⇒ 100% of Melee Minion
Summon Aery
- Shielding : 30 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP) ⇒ 20 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)
Aftershock
- Armor and MR : 35 (+80% bonus) ⇒ 45 (+75% bonus)
Guardian
And finally, we are buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.
- Cooldown : 90 - 40 (Level 1 - 18) ⇒ 75 - 40 (Level 1 - 18)
- Shield : 45 - 180 (+25% AP) (+5% bonus HP) ⇒ 40 - 150 (+20% AP) (+6% bonus HP)
Dream Maker
As a pretty "behind the scenes" unique that most of us just expect to work, Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others. Blue Bubble Damage Reduction is being adjusted from only affecting the literal first instance of damage (i.e. the first tick of a DoT, or the first instance of an on-hit damage from an incoming basic attack) to affecting the first cast source (i.e. the entire DoT, until it runs out of flat damage reduction.) Purple Bubble Damage is changing from mostly an on-hit effect to an on-hit or on-ability damage cast source effect with AoE penalties. (i.e. If Ezreal Ult triggers the Purple Bubble, it will apply to that entire Ezreal Ult but with reduced AoE efficacy. See Nami E for a similar example.)
- Blue Bubble Damage Reduction : 75 - 255 (Level 1 - 18) ⇒ 50 - 194 (Level 1 - 18)
- Blue Bubble Damage Reduction : Damage reduction affects the next non-0 instance of damage, regardless of how large it is ⇒ Damage reduction affects the next non-0 damage cast source (temporal carry-over)
- Purple Bubble Damage : 50 - 170 (Level 1 - 18) ⇒ 40 - 160 (Level 1 - 18)
- Purple Bubble Damage : Damage triggers on hit, or on certain abilities / items ⇒ Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)
Moonstone Renewer
Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver. As a mathy example, this means that if you have 50% Heal / Shield Power, and heal one ally for 100 * 150% from Heal / Shield = 150, on 26.10 it would then bounce 150 * 30% * 150% = 67.5 healing to another ally, whereas now it will only bounce 150 * 30% = 45 healing.
- Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver
- Bounces now prioritize lower health allies
Imperial Mandate
An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. We look forward to seeing you figure out new optimal users!
- Build Path : Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g ⇒ Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g
- Ability Power : 60 ⇒ 65
- Ability Haste : 20 ⇒ 15
- Mana Regen : 125% ⇒ 150%
- REMOVED Unique - Coordinated Fire
- NEW Unique - Control : Gain 15 Ability Haste for your abilities with Immobilizing effects
- NEW Unique - Command : On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)
Echoes of Helia
A straightforward nerf for enchanters.
- Damage Stored : 35% ⇒ 30%
Locket of the Iron Solari
And a straightforwards buff for tanks.
- Armor and Magic Resist : 25 ⇒ 30
Knight’s Vow
For Knight's Vow, we're pushing the unique effect rather than generically buffing its stats or gold cost.
- Damage Redirection : 12% ⇒ 14%
- Heal : 10% ⇒ 12%
Zeke’s Convergence
Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.
- Frostfire Tempest : Triggers on Ult cast ⇒ Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds
Champions
Brand
Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.
- Base Armor : 27 ⇒ 24
Diana
Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.
- Monster Damage : 230% ⇒ 270%
- Bonus Health : 9% ⇒ 11%
Ekko
Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.
- Per-Enemy Cooldown : 5 seconds ⇒ 4 seconds
Heimerdinger
With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back. Additionally, it was brought to our attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so we are increasing the vision duration slightly to resolve that.
- Turret Attack Range : 530 ⇒ 550
- Turret Vision Range : 585 ⇒ 650
- NEW Turret Range : Turrets now gain 50 additional range against minions if nothing else is in range
- Vision of target location : 1 second ⇒ 1.25 seconds
Kassadin
Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.
- Cooldown : 10 / 9.5 / 9 / 8.5 / 8 ⇒ 9 / 8.5 / 8 / 7.5 / 7
- Base Magic Damage : 20 (+10% AP) ⇒ 25 (+10% AP)
Quinn
Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more competitive without changing burst or dueling. This should help our trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.
- Monster Damage : 50 ⇒ 75
- Monster Damage : 150% ⇒ 200%
Smolder
The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one we need to do. Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which we think can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.
- Bonus Magic Damage on Q : 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) ⇒ 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks
- Bonus Magic Damage on E : 12% of Passive stacks ⇒ 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks
Teemo
- Armor Growth : 4.95 per level ⇒ 4.5 per level
- On-hit/Poison per tick scaling : (+10% bonus AD/+20% bonus AD) ⇒ (+5% bonus AD/+10% bonus AD)
Xin Zhao
While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.
- Bonus Damage : 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) ⇒ 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
- Heal Amount : 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) ⇒ 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)
Items
Experimental Hexplate
We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.
- Overdrive : On ulting, 50% bonus AS and 20% bonus MS for 8 seconds ⇒ Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)
Heartsteel
Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool (and important) aspect of greedy tank itemization.
- Damage To Permanent Health Conversion Rate : 8% ⇒ 10%
Statikk Shiv
Shiv has picked up a neat spread of users—we think it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa. We'll keep monitoring satisfaction around the new shape of Statikk as Season 2 progresses (should lightning strike twice?)
- Attack Damage : 40 ⇒ 45
Runes
Deathfire Touch
We are also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver.
- Damage : Adaptive based on the user's AD vs AP ⇒ Magic Damage
ARAM: Mayhem
Hey Mayhemers! This patch we have a handful of champion changes and some general bugfixes, but nothing big. See you on the Bridge(s)!
Gwen
Vayne
Xayah
Kalista
Fizz
Tristana
Twitch
Smolder
Varus
Samira
Fiddlesticks
- Damage Dealt : 102% ⇒ 100%
- Damage Dealt : 105% ⇒ 100%
- Damage Taken : 95% ⇒ 100%
- Damage Dealt : 105% ⇒ 100%
- AS Scaling : +3% ⇒ 0%
- Damage Dealt : 110% ⇒ 105%
- Damage Taken : 90% ⇒ 95%
- Damage Dealt : 105% ⇒ 100%
- Damage Taken : 95% ⇒ 100%
- Tenacity : 10% ⇒ 0%
- Damage Dealt : 105% ⇒ 100%
- Damage Taken : 95% ⇒ 100%
- Damage Taken : 95% ⇒ 100%
- Damage Taken : 102% ⇒ 100%
- Damage Taken : 105% ⇒ 100%
- Damage Taken : 105% ⇒ 100%
- Damage Dealt : 95% ⇒ 100%
- Damage Taken : 105% ⇒ 100%
- Fixed a bug where Graves would deal obscene amounts of damage with Marksmage.
- Fixed a bug where Veil of Warding went on cooldown on respawn.
- Fixed a bug where Viego could be unable to complete Icathia's Fall if he possessed an enemy with the quest.
- Fixed Phenomenal Evil not granting 40 AP if chosen after the first Augment.
- Fixed Ashe Q not apply Marksmage.
- Fixed Smolder Q being unable to be cast during E with certain Augments.
- Fixed Aurelion Sol not being properly charged double mana for his Q with Overflow.
- Demon's Dance no longer grants health based on Stat Anvils instead of just Augments.
- Fixed a bug where Poros from Poro Blaster could see into Brush.
- Fixed a bug where if your snowball Augments were removed by Pandora's box, your snowball cooldown would be drastically longer than intended.
- Fixed a bug where you could overwrite Clown College's summoner spell if you used Snowball while selecting it.
- Fixed a bug where Neeko could not activate Ultimate Awakening if she ulted while disguised as a non-champion.
- Fixed a bug where Upgrade: Thornmail allowed you to buy unlimited Thornmails.
- Fixed a bug where Jax W would not trigger Marksmage.
- Fixed a bug where Stuck in Here With Me triggered on Aatrox's death while using R.
- Fixed a bug where Ezreal Q did not trigger Typhoon.
- Fixed a bug where Illaoi E scaled with Minionmancer.
ARAM
Only a small adjustment to Qiyana this patch! Go off, queen!
Qiyana
- Ability Haste : 0 ⇒ 20