Patch 25.20 Notes
Get ready for Worlds 2025 with patch 25.20!
Mid-Patch Updates
Azir
- W AP Ratio : 30/40/50/60/70% ⇒ 32.5/40/47.5/55/62.5%
Patch Highlights
Flora Fatalis Soraka, Flora Fatalis Fiddlesticks, Flora Fatalis Lissandra, and Trials of Twilight Xin Zhao will be available October 8, 2025.
World's Patch
- To celebrate World's we're bringing a bit of it to the Rift with World's themed decor including the all new Summoner's Cup, drop by the top lane to check it out!
- Trials of Twilight Xin Zhao will be this year's Esports rev share skin! Riot will allocate a portion of the proceeds to the Global Revenue Pool, which directly supports leagues and teams in the LoL Esports ecosystem.
- 60 brand new team emotes will be released in this patch at 350 RP each, make sure to find your favorite teams (or memes) and pick them up before they go away in patch 25.23.
- Let everyone on the Rift know who you're rooting for by picking up a 2025 team icon for 250 RP. Equipping them will add your teams' three letter acronym to the front of your in-game name so you can rep your favorite team.
Streamer Mode Improvements
- Hide Other Names: This will hide players' game names on your screen only. Your identity will still be visible to other players in game.
- Hide My Name: This will hide your RiotID and Game Name to all other players in champ select, in game, and in third party apps, but your account progression (Mastery Score, Challenges, Title, Profile Pic, Ranked Border, etc.) will still be visible.
- Hide My Everything: This will hide your RiotID, Game Name, and all of your account progression to all other players in champ select, in game, and in third party apps. If you're looking to be anonymous then this is the mode you'll want to select.
Banning Allied Hovers [NA & OCE ONLY]
- In Normal Draft, Ranked, and Arena (or any other queue with a ban phase), you can no longer ban a champion an ally is hovering.
Champions
Anivia
- Cooldown : 12/11/10/9/8 ⇒ 11/10/9/8/7 seconds
- Base Damage : 50 / 75 / 100 / 125 / 150 ⇒ 55 / 80 / 105 / 130 / 155
Azir
- AP Ratio : + 40 / 45 / 50 / 55 / 60% AP ⇒ + 30 / 40 / 60 / 60 / 70% AP
- Recharge Rate : 10 / 9 / 8 / 7 / 6 ⇒ 12 / 10.5 / 9 / 7.5 / 6
- Damage to Additional Targets : 25/50/75/100% (levels 1/6/11/16) ⇒ 20% until level 8, then +8% per level (100% at 18)
- Damage : 60 / 100 / 140 / 180 / 220 (+ 40% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+ 60% AP)
Briar
- Maximum Stacks : 7 ⇒ 5
Camille
- Armor Growth : 5 ⇒ 4.5
- Cooldown : 17 / 15.5 / 14 / 12.5 / 11 ⇒ 15 / 14 / 13 / 12 / 11 seconds
- Base Damage : 50 / 75 / 100 / 125 / 150 ⇒ 60 / 85 / 110 / 135 / 160
Fizz
- Passive Damage over Time : 20 / 30 / 40 / 50 / 60 (+ 30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+ 25% AP)
- Tower Damage : Damage over time no longer affects structures
- We Did the Math : Damage over time now displays total damage to target
- Active Burst Damage : 50 / 70 / 90 / 110 / 130 ⇒ 50 / 75 / 100 / 125 / 150
- On-Hit Damage : 10 / 15 / 20 / 25 / 30 (+ 35% AP) ⇒ 20 / 25 / 30 / 35 / 40 (+30% AP)
- Guppy Damage : 150 / 250 / 350 (+ 80% AP) ⇒ 180 / 300 / 420 (+ 60% AP)
- Chomper Damage : 225 / 325 / 425 (+ 100% AP) ⇒ 225 / 375 / 525 (+ 75% AP)
- Gigalodon Damage : 300 / 400 / 500 (+ 120% AP) ⇒ 270 / 450 / 630 (+ 90% AP)
Graves
- Initial Damage : 45 / 65 / 85 / 105 / 125 (+ 80% bonus AD) ⇒ 50 / 75 / 100 / 125 /150 (+ 65% bonus AD)
- Secondary Damage : 85 / 120 / 155 / 190 / 225 (+ 40 / 65 / 90 / 115 / 140% bonus AD) ⇒ 80 / 125 / 170 / 215 / 260 (+ 55 / 70 / 85 / 100 / 115% bonus AD)
- Combined Damage : 130 / 185 / 240 / 295 / 350 (+ 120 / 145 / 170 / 195 / 220% bonus AD) ⇒ 130 / 200 / 270 / 340 / 410 (+ 120 / 135 / 150 / 165 / 180 % bonus AD)
Katarina
- Armor : 28 ⇒ 32
Malphite
- Base Armor : 37 ⇒ 40
- Base Damage : 70 / 110 / 150 / 190 / 230 ⇒ 80 / 120 / 160 / 200 / 240
Orianna
- Damage : 70 / 120 / 170 / 220 / 270 (+ 70% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+ 80% AP)
Pantheon
- Monster Damage Modifier : 0.75x ⇒ 0.8x
- Minion/Monster Damage Cap : 120 ⇒ 150
Veigar
- AP Ratio : (+ 60 / 70 / 80 / 90 / 100% AP) ⇒ (+ 70 / 80 /90 / 100 / 110%)
Volibear
- AP Ratio : 50% ⇒ 45%
- AP Ratio : 80% ⇒ 70%
Warwick
- Attack Damage Growth : 2.75 ⇒ 2.5
- Attack Speed Growth : 2.3% ⇒ 2%
Wukong
- Bonus Damage Bonus AD Ratio : 55% ⇒ 50% bonus AD
- Cooldown : 20 / 19 /18 / 17 /16 ⇒ 22 / 21 / 20 / 19 / 18 seconds
- Clone Damage : 35 / 40 / 45 / 50 / 55% ⇒ 30 / 35 / 40 / 45 / 50%
- Base Damage : 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240
Systems
- Top Lane Detection : Until 3:00 ⇒ Until 4:00
Doom Bots
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Damage Taken : 100% ⇒ 90%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 105%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 110%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Tenacity : 0 ⇒ 25
- Shielding : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 97.5%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 90%
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 110%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 115%
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 105%
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 90%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Taken : 100% ⇒ 90%
- Tenacity : 0 ⇒ 25
- Damage Taken : 100% ⇒ 90%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 105%
- Damage Taken : 100% ⇒ 95%
- Tenacity : 0 ⇒ 25
- Damage Taken : 100% ⇒ 85%
- Damage Dealt : 100% ⇒ 110%
- Damage Dealt : 100% ⇒ 110%
- Damage Taken : 100% ⇒ 95%
- Damage Dealt : 100% ⇒ 115%
- Damage Dealt : 100% ⇒ 110%
- Tenacity : 0 ⇒ 25
- Damage Taken : 100% ⇒ 90%
- Damage Dealt : 100% ⇒ 105%
- Damage Dealt : 100% ⇒ 105%
- Tenacity : 0 ⇒ 25
- Damage Dealt : 100% ⇒ 105%
- Damage Dealt : 100% ⇒ 105%
- Damage Dealt : 100% ⇒ 115%
- Damage Dealt : 100% ⇒ 115%
Arena
- Q Max Range Damage Amp: 325% ⇒ 400%
- E Swipe AP Ratio: 55% ⇒ 75%
- Passive Attack Speed per Stack: 15% ⇒ 20%
- Passive Duration: 6s ⇒ 8s
- Q AD Ratio: 150% ⇒ 160%
- R Cooldown: 120-90 ⇒ 50-30 seconds
- Q Base Damage: 60-132 ⇒ 70-150
- Q AP Ratio: 55% ⇒ 60%
- E Cooldown: 14 ⇒ 12 seconds
- W Cooldown: 18-16 ⇒ 12-10 seconds
- E Cooldown: 13-11 ⇒ 12-10 seconds
- Q Base Damage: 40-240 ⇒ 80⇒310
- W AD Ratio: 65-105% ⇒ 70-110%
- Q1 Percent Health Damage: 2-6% ⇒ 2-5%
- Q2 Percent Health Damage: 2-6% ⇒ 2-5%
- W Cooldown: 18-14 ⇒ 20-16 seconds
- Q Stardust Gain: 2 ⇒ 4
- Q AP Ratio: 55% ⇒ 60%
- W Slow Amount: 50-80% ⇒ 30-60%
- W AD Reduction: 30-90 ⇒ 20-80
- Passive Shield is no longer 30% stronger in Arena
- E Base Damage: 75-135 ⇒ 70-130
- Q Bonus AD Ratio: 2% ⇒ 1.5% per 100 bonus AD
- Q2 Awaken bonus AD Ratio: 4% ⇒ 3% per 100 bonus AD
- Q2 Lightning Base Damage: 1.5%-3% ⇒ 1%-2%
- Q2 Lightning AP ratio increased from 4.8 per 100 ⇒ 5.4 per 100 total
- W HP On Hit: 1.2% ⇒ 1.5%
- W2 Healing Over 4 Seconds: 50% ⇒ 75%
- E Movement Speed: 25%-55% ⇒ 40% - 70%
- Q Cooldown: 10-7 ⇒ 11-8 seconds
- W Damage AP Ratio: 65% ⇒ 60%
- Q Slow: 15-35% ⇒ 26-50%
- W Movement Speed: 15-35% ⇒ 24-40%
- Passive Bonus AD Ratio: 35% ⇒ 40%
- W Multitarget AP Ratio: 80% ⇒ 10% AP
- W Charge Time: 8 ⇒ 5 seconds
- W Recharge Time: 18 ⇒ 10 seconds
- E Portal Movement Speed Bonus: 33% ⇒ 50%
- Minimum Attack Speed removed
- You will no longer gain Attack Speed if you are below 1.0
- Adaptive Force per Hat: 12 ⇒ 10
- Tenacity: 1% ⇒ 0.5%
- Movement Speed: 4 ⇒ 2
- Quest must be completed at the end of a Combat Round
- Cappa Juice Hats: 2 ⇒ 1
- Stat Shard Discount: 250 ⇒ 100 gold
- Fixed tooltip to correctly show maximum Mana
- Hits Required to Proc: 1 ⇒ 3
- Duration: 5 ⇒ 12 seconds
Emote Searching Upgrades
Icon Rarity Updates
- Risen Legend Ahri (Transcendent)
- Immortalized Legend Ahri (Transcendent)
- Risen Legend Kai'Sa (Transcendent)
- Immortalized Legend Kai'Sa (Transcendent)
- Arcane Fractured Jinx (Exalted)
- Radiant Serpent Sett (Exalted)
- Sahn-Uzal Mordekaiser (Exalted)
- Spirit Blossom Morgana (Exalted)
Custom Game Improvements
- Players can now select which map they'd like to use in ARAM Custom Games! You can also select "Random" if you'd like fate to decide for you.
- Fixed a bug that would sometimes show the "Add bot" button in ARAM Custom Games setup, even though bots cannot be added to Custom Games.
- Fixed a bug that allowed players on different game versions to join the same Custom Game lobby.
- Fixed a bug in which available lobby slots for a Custom Game, as shown in the friends list, would include spectator slots.
- Fixed a bug that would sometimes cause a player to be sent back to a Spectator slot in a Custom Game lobby when another player moved to a Spectator slot.
Spectator Mode Improvements
- Minimap can be clicked and dragged from its edges to move it around the screen.
- Minimap has new transparency options.
- Minimap Frame/border can be toggled off.
- Minimap scaling has been expanded (can get much larger/smaller than what you can normally can see).
Bugfixes & QoL Changes
- New SFX have been added to the Thumbs Up emote!
- Fixed a bug that caused Seraphine’s W2 heal prediction to still calculate based off nearby allied champions.
- Fixed a bug that caused Jinx's W AoE VFX to not play correctly when killing an enemy.
- Fixed a bug that caused Sylas to copy Sion's passive with his R if casting his ultimate during his zombie state.
- Fixed a bug that caused Tahm Kench to gain Cloud Soul's effect when casting his R on a target out of range and cancelling it.
- Fixed a bug that caused Xin Zhao's R VFX to be brighter than intended in Spectator Mode.
- Fixed a bug that caused Zoe's yoyo SFX to not play at the end of her taunt and spawn in animations.
- Fixed a bug that caused Leona's E to drop tower aggro by landing an E against a target near a wall.
- Fixed a bug where Salvation (P) VFX were flickering on all of Soraka’s Skins.
- Fixed a bug where there were two staffs visible on the ground upon Celestine Soraka’s death
- Fixed a bug where Celestine Soraka was sliding from underground when respawning.
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:
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Source:
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