LoLTier
← Back to Patch
Yama Notları

League of Legends Patch 26.4 Notes

Happy Lunar Revel, welcome to patch 26.4!

League of Legends Patch 26.4 Notes

Yama Öne Çıkanları

Petals of Spring Camille, Petals of Spring Jayce, Petals of Spring Katarina, Petals of Spring Lillia, Petals of Spring Yasuo, and Divine Architect Porcelain Aurelion Sol will be available February 19, 2026.

As a heads up, all of the Petals of Spring skins (excluding Lillia) will be limited-time Legacy skins and will go into the vault starting in Patch 26.6.

Winter Sports Skins Return

We hope you’ve all been enjoying the winter-y spirit of competition as we celebrate everyone’s favorite sports for two weeks every four years!

Curling Veigar, Festival Kassadin, Ice Toboggan Corki, Vancouver Amumu, Whistler Village Twitch, Team Spirit Anivia, The Mighty Jax, and Union Jack Fiddlesticks will be available from February 19 until February 26, 2026, so make sure you pick them up while they’re here!

Şampiyonlar

Ambessa

  • Bonus Damage to Monsters : 150 ⇒ 125

Annie

  • Base Damage : 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260
  • Cooldown : 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds

Aphelios

  • Bonus AD : 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24

Brand

  • Ablaze Monster Damage : 265% ⇒ 270%
  • Non-Epic Monster Damage Cap : 40 ⇒ 50

Braum

  • Base Damage : 150 / 300 / 450 ⇒ 150 / 250 / 350
  • Cooldown : 120 / 100 / 80 ⇒ 130 / 115 / 100 seconds

Camille

  • Always On Point : Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion.

Darius

  • Monster Damage : 2x ⇒ 2.5x

Fizz

  • Bonus Monster Damage : 60 ⇒ 90

Graves

  • Armor per Stack : 4 / 7 / 10 / 13 / 16 ⇒ 7 / 10 / 13 / 16 / 19
  • MR per Stack : 2 / 3.5 / 5 / 6.5 / 8 ⇒ 3.5 / 5 / 6.5 / 8 / 9.5

Gwen

  • Base Damage per Snip : 10 / 15 / 20 / 25 / 30 ⇒ 10 / 13.5 / 17 / 20.5 / 24
  • Minion Damage Modifier : 0.75x ⇒ 0.8x
  • Base Damage per Needle : 35 / 65 / 95 ⇒ 30 / 50 / 70

Hwei

  • Maximum Shield Value : 100 / 125 / 150 / 175 / 200 ⇒ 100 / 140 / 180 / 220 / 260
  • Ally Shield Mod : 75% ⇒ 85%
  • Cooldown : 140 / 115 / 80 ⇒ 120 / 100 / 80

Illaoi

  • Tentacle Base Damage : 9-180 (based on level) ⇒ 9-200 (based on level)

Jinx

  • Armor Growth : 4.7 ⇒ 4.2

Kassadin

  • Health Growth : 119 ⇒ 113
  • Slow : 50 / 60 / 70 / 80 / 90% ⇒ 50 / 55 / 60 / 65 / 70%

Kayle

  • Base Damage : 60 / 100 / 140 / 180 / 220 ⇒ 60 / 90 / 120 / 150 / 180

Kennen

  • Cooldown : 120 / 100 / 80 ⇒ 120

Lee Sin

  • Spell Vamp No More : Lee Sin W2 grants Life Steal and Spell Vamp. Lee Sin is unable to heal with W2 and Smite on either minions, jungle monsters or Champions ⇒ Lee Sin W2 grants Omnivamp which will apply on minions, monsters, and Champions

Lux

  • Base Mana : 480 ⇒ 440
  • Starting Mana Regen : 7 ⇒ 9
  • Cooldown : 11 / 10.5 / 10 / 9.5 / 9 ⇒ 10
  • Cooldown : 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10

Maokai

  • Bonus Monster Damage : 120 / 130 / 140 / 150 / 160 ⇒ 140 / 150 / 160 / 170 / 180

Naafiri

  • Base Health Regen : 7.5 ⇒ 6
  • Health Regen Growth : 0.7 ⇒ 0.6
  • Mana Cost : 55 / 60 / 65 / 70 / 75 ⇒ 50 / 60 / 70 / 80 / 90
  • Mana Cost : 35 ⇒ 40

Qiyana

  • Health Growth : 121 ⇒ 115

Rengar

  • Damage : 30 / 60 / 90 / 120 / 150 (+ 100 / 103.75 / 107.5 / 111.25 / 115% total AD) ⇒ 20 / 55 / 90 / 125 / 160 (+ 105% total AD)
  • Ferocity Damage : 30 - 235 (based on level) (+130% total AD) ⇒ 35 - 240 (based on level) (+120% total AD)

Rumble

  • Base Health : 655 ⇒ 640
  • Maximum Damage : 700 / 1050 / 1400 ⇒ 600 / 1000 / 1400

Ryze

  • All Aboard : No longer refuses to grab a champion if they're currently pathing out of the circle while near the edge.

Samira

  • Life Steal Effectiveness : 80% ⇒ 100%
  • Life Steal Effectiveness : 80% ⇒ 100%

Senna

  • Damage : 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) ⇒ 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
  • Damage : 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) ⇒ 70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)

Swain

  • Slow : 50 / 55 / 60 / 65 / 70% ⇒ 50% at all ranks
  • Damage per Second Scaling : 5% AP ⇒ 4% AP
  • Demonflare Damage Scaling : 50% AP ⇒ 40% AP
  • Demonflare Slow : 75% ⇒ 50%

Syndra

  • Base Damage : 70 / 105 / 140 / 175 / 210 ⇒ 70 / 100 / 130 / 160 / 190
  • Base Damage : 90 / 130 / 170 ⇒ 80 / 120 / 160

Teemo

  • Monster Damage : 145% ⇒ 160%

Twitch

  • Health Growth : 104 ⇒ 98
  • Armor Growth : 4.2 ⇒ 4

Udyr

  • Base Bonus Damage On-Hit : 5 / 11 / 17 / 23 / 29 / 35 ⇒ 5 / 13 / 21 /29 / 37 / 45
  • Base Shield Strength : 45 / 60 / 75 / 90 / 105 / 120 ⇒ 45 / 65 / 85 / 105 / 125 / 145

Xayah

  • Mana Cost : 50 ⇒ 35
  • Cooldown : 20 / 19 / 18 / 17 / 16 ⇒ 18 / 17 / 16 / 15 / 14 seconds
  • Mana Cost : 30 ⇒ 20

Zac

  • Damage per Hit : 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac's bonus health)
  • Initial Base Damage : 140 / 210 / 280 ⇒ 120 / 190 / 260
  • Maximum Base Damage : 350 / 525 / 700 ⇒ 300 / 475 / 650

Eşyalar

  • Range for Maximum Bonus Damage : 600 ⇒ 500
  • Bonus Range on Takedown Duration : 6 ⇒ 8 seconds

Summoner Spells

  • Omnivamp will no longer apply to Smite and Ignite damage.

ARAM Kaosu

  • Reduced Hover Delay from 0.75 ⇒ 0.1 seconds
  • 300 gold ⇒ Golden Reroll
  • Can now only be picked up by 1 player per team.
  • Increased the time required to stack Poros.
  • On Pick Up Slow: 50% ⇒ 25%
  • Gold per 1000 Healing: 200 ⇒ 150
  • Missing Health Healing: 20 - 50% ⇒ 5 - 15%
  • Health Drain Near Enemies: 7.5% ⇒ 5%
  • Bonus True Damage: 20% ⇒ 15%
  • Speed Increase: 350, decays over 2 seconds ⇒ 200, decays over 1 second
  • Bonus Movement Speed Towards Low Health Champions: 100% ⇒ 60%
  • Gold Reward: 30 / 50 / 100% ⇒ 15 / 30 / 50%
  • Cooldown Refund: 40% ⇒ 30%
  • Death Timer Reduction: 40% ⇒ 25%
  • Gold per Envelope: (10 - 18) to (25 - 58) ⇒ (8-15) to (22 - 46)
  • Gold: 2500 ⇒ 1750
  • Number of Stat Anvils Given: 3 ⇒ 2
  • Number of Stat Anvils Given: 4 ⇒ 3
  • Number of Stat Anvils Given: 5 ⇒ 4
  • Haste per Stack: 10 ⇒ 8
  • Movement Speed per Stack: 2% ⇒ 1%
  • Omnivamp: 30% ⇒ 25%
  • Melee Omnivamp: 25% ⇒ 20%
  • Ranged Omnivamp: 12.5% ⇒ 10%
  • Adaptive Force: 33% ⇒ 25%
  • 2 Set Missile Damage: 40% ⇒ 25%
  • 4 Set Missile Damage: 80% ⇒ 50%
  • Set Bonus Heal Power: 15 / 25 / 35% ⇒ 10 / 20 / 30%
  • Set Bonus Movement Speed: 40 / 50 / 60% ⇒ 30 / 40 / 50%
  • 3 Set Bonus Change for Gold or Prismatic Anvils: 50% ⇒ 20%
  • 5 Set Bonus Change for Gold or Prismatic Anvils: 100% ⇒ 50%
  • Fixed a bug where Prom Queen failed to trigger after you were dead.
  • Fixed a bug where Critical Healing and Critical Missile could trigger infinitely.
  • Fixed a bug where Critical Missile triggered too often with Tank it Or leave it.
  • Fixed a bug where Firecracker Set bonus caused attack timers to reset.
  • Fixed a bug where the Firecracker Set bonus was triggering on basic attack effects.
  • Fixed a bug where players could select the same augment multiple times.
  • Fixed a bug where you spin me around could cause champions to lose their original spells.
  • Fixed a bug where Soul Siphon healed an incorrect amount when having Jeweled Gauntlet.
  • Fixed a bug where champions are unable to select anvils from High Roller Set, examples like Kog'Maw, Sion and Karthus.
  • Fixed a bug where your augments could get overwritten when you leveled up in base.
  • Fixed a bug where you were unable to select your last augment after selecting stat anvils.
  • Fixed a bug where you would buy anvil in shop and overwrite your current augment selection.
  • Fixed a bug where the Poro King gave incorrect damage reduction.
  • Fixed a bug where Poro King did not get CC Immune during unstoppable state.
  • Fixed a bug where you can get infinite armor by reselling Thornmail in shop when having Upgrade Thornmail.
  • Fixed a bug where you can swap both summoner slots when offered active summoners, snowballs and flashes.
  • Fixed a bug where spam clicking summoner swap button can give you stacking haste on Snowball Augments.
  • Fixed a bug where selecting Gangplank's Silver Serpents's trade will swap another active summoner in your summoner slot.
  • Fixed a bug where ??? could execute players in Kindred R or execute Tryndamere when he cast R.
  • Fixed a bug where Upgrade sheen could proc double healing when you have Dusk and Dawn.
  • Fix a bug where Upgrade Sheen was tracking damages dealt to minions.
  • Fixed a bug where Pyke's ultimate did not benefit from Dashing.
  • Fixed a bug where Poro blaster was visible on champions with Stealth.
  • Fixed a bug where Whispering's Circlet and Diadem of Songs are not considered as a hat in Hat on Hat augment.
  • Fixed a bug where Grandma's Chili Oil's burn was doing incorrect damage per second.
  • Fixed a bug where Pandora's Box did not count for High Roller Augment Set.
  • Fixed a bug where Master of Duality did not grant additional Ability Power when they are gained through the Stackosaurus Set Bonus.
  • Fixed a bug where Flash's recharge was incorrect if you have flashy and flash 2.
  • Fixed a bug where Void Immolation did not trigger Upgrade Immolate's Effect.
  • Fixed a bug where Upgrade Immolate gold generation does not increase when ranking up the Make it Rain set bonus.
  • Fixed a bug where Fully Automated's 3 piece bonus is active with the 2 piece bonus.

ARAM

  • Damage Dealt: 100% ⇒ 95%
  • Damage Taken: 100% ⇒ 105%

ARAM Ionia Cup

  • Registration Begins: February 16 @ 11:00 AM (Local Time)
  • Tournament Dates: February 21 and 22 (~4-7 PM Local Time, varies by region)

Arena

  • W Cooldown 13-9 ⇒ 15-11
  • W Removed Area specific mods
  • Base Damage reduced from 70/95/120/145/170 ⇒ 40/60/80/100/120
  • Movement speed reduced from 50% ⇒ 40%
  • Q Removed Arena based damage mod
  • Q 40-160 ⇒ 75-255
  • W Remove Arena Cooldown mod
  • W 14-10 ⇒15-11
  • P AP Ratio 5% ⇒ 7.5%
  • E AP 50% ⇒ 60%
  • P Mark Percent health damage increased from 1%-2% ⇒ 2%-3%
  • All Out max Health Physical Damage increased from 1% ⇒ 1.5%
  • R Base Damage 150-450 ⇒ 200-600
  • Move Speed 40-60 ⇒ 50-70
  • Item Stat Amp increased from 15% ⇒ 30%
  • Bounce Range reduced from 100 ⇒ 150
  • Duration increased from 6 ⇒ 10
  • Base current health damage: 15% ⇒ 7%
  • Maximum health multiplier: 250% ⇒ 300%

Demacia Rising

  • Research and Event buffs now correctly apply percent damage increases to Demacian units. In 26.3, all buffs were applying power only if a player reached a total attack damage increase of 100% over the base value.
  • Events could stop working in situations where a player had played many turns and was done with story content in Act 1. Events should now continue playing regardless of how many thousands of turns you have played.
  • Any allied units that fought in the final battle of the Chapter 4 story will now survive.
  • Combat music cutting out has been fixed. Music in Demacia Rising should no longer stop randomly based on changes in game state.
  • Demacian Steel - Guard: Current text says “+50% Attack Damage,” but the effect provides 25% Attack Damage and 25% Maximum HP to Guards.
  • Battle High: Current text says “On kill, Guards gain 20% attack speed up to a maximum of 60%,” but the effect only provides a 30% Attack Speed once, on a guard's first kill or assist.

Disruptive Pinging Detections

Hata Düzeltmeleri ve Yaşam Kalitesi Değişiklikleri

  • Fixed a bug that caused Rengar to be unable to extend his passive duration with attacks.
  • Fixed a bug that caused High Noon Jhin's running animation to stop playing when using Tier 2 boots.

Yaklaşan Kostümler ve Kromalar

The following skins will be released in this patch:

The following chromas will be released this patch:

İlgili Makaleler

  • Game Updates 2026-03-17T18:00:00.000Z League of Legends Patch 26.6 Notes It’s time for First Stand and Shyvana’s update!
  • Game Updates 2026-03-03T19:00:00.000Z League of Legends Patch 26.5 Notes Welcome to the official patch of First Stand, the first major international tournament of the year!
  • Game Updates 2026-02-03T19:00:00.000Z Patch 26.3 Notes Celebrate the new year and revel in Patch 26.3 🎊
  • Game Updates 2026-01-21T19:00:00.000Z Patch 26.2 Notes Patch 26.2 ready to deploy!
  • Game Updates 2026-01-07T19:00:00.000Z Patch 26.1 Notes Demacia rises in Patch 26.1 🛡️
  • Game Updates 2025-12-02T19:00:00.000Z Patch 25.24 Notes The last patch of the year, 25.24 is here!
  • Game Updates 2025-11-18T19:00:00.000Z Patch 25.23 Notes Patch 25.23 has ascended 🙏
  • Game Updates 2025-11-04T19:00:00.000Z Patch 25.22 Notes We’re going to Chengdu with Patch 25.22!
  • Game Updates 2025-10-21T18:00:00.000Z Patch 25.21 Notes Patch 25.21 is bee-autiful! 🐝