25.19 Yama Notları
Your fate is sealed in Patch 25.19.
Yama Ortası Güncellemeleri
9/24/2025 - Bugfixes
- Fixed an issue where Nidalee’s Q doesn’t proc on the first auto after W if pressed before or during her W.
- Fixed an issue where Jarven’s R could miss on moving opponents when cast during his EQ combo.
Yama Öne Çıkanları
Arcana Aurora, Arcana Karthus, and Arcana Zilean will be available September 24, 2025.
Brawl Geri Döndü! / Yeni Oyuncu Deneyimi Testi
Şampiyonlar
Ahri
- Damage per hit : 60 / 90 / 120 (+ 35% AP) ⇒ 75 / 125 / 175 (+ 35% AP)
Brand
- Monster Damage Modifier : 2.6x ⇒ 2.65x
- Damage : 75 / 120 / 165 / 210 / 255 (+ 60% AP) ⇒ 75 / 120 / 165 / 210 / 255 (+ 70% AP)
- Damage per hit : 100 / 175 / 250 ( +25% AP) ⇒ 100 / 175 / 250 (+ 30% AP)
Caitlyn
- Base AD : 60 ⇒ 62
Corki
- Damage : 70 / 115 / 160 / 205 / 250 (+130% AD) ⇒ 60 / 105 / 150 / 195 / 240 (+ 125% AD)
Diana
- Monster Mod : 2.6x ⇒ 3x
Draven
- Attack Speed : 20 / 25 / 30 / 35 / 40% ⇒ 30 / 35 / 40 / 45 / 50%
- Damage : 175 / 275 / 375 (110 / 130 / 150% Bonus AD) ⇒ 200 / 300 / 400 (110 / 130 / 150% Bonus AD)
Jax
- Base HP : 665 ⇒ 650
- Initial armor gain : 25 / 50 / 75 (+ 40% bonus AD) ⇒ 45 / 60 / 75 (+ 40% bonus AD)
- Magic resist gain is still 60% of armor gain
- Resistance gain per additional champion hit unchanged
Jinx
- Bonus Range : 80 / 110 / 140 / 170 / 200 ⇒ 100 / 125 / 150 / 175 / 200
- Damage : 70 / 120 / 170 / 220 / 270 (+ 100% AP) ⇒ 90 / 140 / 190 / 240 / 290 (+ 100% AP)
LeBlanc
- Damage : 75 / 115 / 155 / 195 / 235 (+ 70% AP) ⇒ 75 / 115 / 155 / 195 / 235 (+ 80% AP)
- Distortion Damage : 150 / 300 / 450 (+ 75% AP) ⇒ 150 / 300 / 450 (+ 80% AP)
Lee Sin
- Armor Growth : 4.9 ⇒ 4.5
- Damage : 55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)
Lillia
- Bonus Damage : 100 / 150 / 200 (+ 40% AP) ⇒ 150 / 200 / 250 (+ 45% AP)
- Cooldown : 150 / 130 / 110 ⇒ 140 / 120 / 100
Mel
- Bonus Damage on attack per spell : 24-75 (based on level) (+3% AP) ⇒ 24-99 (based on level) (+9% AP)
- Maximum Bonus Damage on attack : 75-225 (based on level) (+ 9% AP) ⇒ 72-297 (+ 27% AP)
Pantheon
- Monster Modifier : 0.9x ⇒ 0.75x
- Minion/Monster damage cap : 200 ⇒ 120
Poppy
- Max Health damage cap to minions/monsters : 75 / 105 / 135 / 165 / 195 ⇒ 50 / 80 / 110 / 140 / 170
- Cooldown on interrupted channel : 15 ⇒ 30
Seraphine
- Mana Growth : 25 ⇒ 40
- HP Growth : 90 ⇒ 95
- Amplified damage at low HP now also affects monsters
- Healing : 3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circle ⇒ 8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle
Sivir
- Initial Damage : 60 / 85 / 110 / 135 / 160 (+ 100% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 85% bonus AD)
Syndra
- Health Growth : 104 ⇒ 100
- Armor Growth : 4.6 ⇒ 4
- Damage : 75 / 110 / 145 / 180 / 215 (+ 60% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+ 65% AP)
- Cooldown : 17 ⇒ 15
Eşyalar
Kefaret
- Heal : 200-400 (based on target level) ⇒ 150-350 (based on target level)
Göksel Muhalefet
- Will no longer apply the AoE slow if the user is dead
Rünler
Mühürsüz Büyü Kitabı
- Base Recharge Cooldown : 4 minutes ⇒ 4.5 minutes
- Minimum Recharge Cooldown : 1.5 minutes ⇒ 2 minutes
Kıyamet Botları
ARAM Denge Değişiklikleri
- R Cooldown : 120 / 90 / 60 ⇒ 90 / 75 / 60
- Damage Taken : 95% ⇒ 100%
- Healing Done : 115% ⇒ 110%
- R Cooldown : 120 / 100 / 80 ⇒ 110 / 90 / 70
- Q Final Snip AP Ratio : 35% ⇒ 40%
- Damage Dealt : 95% ⇒ 100%
- Damage Taken : 102% ⇒ 100%
- W Health per greater unit/champion kill : 5 ⇒ 8
- W Health per unit : 2 ⇒ 3
- W Health Ratio : 6 / 8 / 10 / 12 / 14% ⇒ 6 / 7 / 8 / 9 / 10%
- R Cooldown : 100 / 90 / 80 ⇒ 80 / 70 / 60
- E Movespeed : 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%
- Damage Dealt : 87% ⇒ 92%
- Lifeline CD : 90 ⇒ 75
- Lifeline CD : 90 ⇒ 75
- Lifeline CD : 90 ⇒ 75
- Lifeline CD : 90 ⇒ 75
- Lifeline CD : 90 ⇒ 75
Arena
- AFK warning timer increased from 70 ⇒ 100 seconds
- If you issue any input during a combat round, you are safe for that round. The AFK detection timer won’t start until the combat round is done for everyone.
- We acknowledge that this isn’t perfect - players who are determined to avoid detection can still find ways to ruin the game. AFK detection is a tough problem to solve, but we are hoping these changes should at least punish players who are truly AFK while reducing false positives. The goal here is the same as before: protect players from being stuck in endless 1v2s while doing our best to make sure actual AFKers still get flagged. But this time, you’ll be free to grab that drink, stretch, or alt-tab to another window (just don’t spend too long hehe).
- Fixed a bug where Naafari getting too many hats can lag the game. We’ve also changed the max hats that can display to 50 (you can still get more, they just won’t display). For the Quest: Mad Hatter, they now no longer will show on the dogs.
- Fixed an issue where Mordekaiser’s Guest of Honor would conflict with revives or persist when a champion died.
- Tank Engine now correctly says bonus health in its augment card.
- Calculated Risk no longer adds the “Calculated” prefix multiple times.
- Fixed an issue where Lightning Rod was granting Attack Speed unintentionally.
- Fixed an issue where Flesheater was not correctly listing Ability Haste.
- Fixed an issue where during the Ambessa Guest of Honor event hovering “Sacrifice for Gold” or “Sacrifice for Prismatic” at the end of the shopping phase you would gain the augment, but not lose HP for the 1st round you had it.
Kostümler
Hata Düzeltmeleri ve Yaşam Kalitesi Değişiklikleri
- Players can now select which ward skin to use in the Swiftplay champ select modal.
- La Illusion chromas have been added to the Mythic Shop Weekly rotational pool.
- Fixed a bug that caused Ignite to do more damage than intended. (This was fixed in 25.18, but mistakenly left out of the patch notes.)
- Fixed a bug that caused Pick Order Swapping to not be cancelled when there is less than 5 seconds for picking.
- Fixed a bug that sometimes caused players to not be able to lock in when swapping roles to jungle and the mandatory smite pop up appears.
- Fixed an issue where Blitzcrank’s R passive wouldn’t trigger certain item effects.
- Fixed an issue where one of Aurora’s joke VO lines would cut off at the end.
- Fixed an issue where sometimes jungle camps wouldn’t despawn if the parent mob was killed too far away from them, leaving an orphaned camp for eternity. Honestly we’re just disappointed that someone caused this.
- Fixed an issue where if Sion dies and uses an ability during his passive, he wouldn’t be able to trigger Experimental Hexplate.
- Fixed an issue where in spectator mode health bars for respawned nexus turrets wouldn’t appear.
- Fixed an issue where if Sylas stole Yunara’s R, his Q ability icon would disappear after he used Yunara’s R.
- Fixed an issue where the Dragon icons on the minimap would appear duplicated.
- Fixed an issue where a green circle would appear under Rakan’s W target.
- Fixed an issue where Soraka’s Passive could cause some ability VFX to flicker.
- Fixed an issue where after completing a 10+ minute game of Doom Bots using a low-priority account, the account would still remain in low-priority status.
- Fixed an issue where Leblanc’s afterimage would sometimes appear bigger than her.
- Fixed an issue that caused Zoe’s yoyo SFX to not play in animations.
- Fixed an issue where the Death Recap pings could be missing or display different spell names.
- Fixed an issue where Jax could fail to play certain VO lines when W is cast.
- Fixed an issue where Yorick’s Mist Walkers that were spawned as Mordekaiser’s R expired would stay alive in the Death Realm.
- Fixed an issue where Kai’Sa’s Shadow would linger after death until reviving.
- Fixed an issue where Blitzcrank’s R damage is not dealt around his new position after Flashing during the cast time.
- Fixed an issue where certain large pets wouldn’t follow the owning champion when coming in or out of Morderkaiser’s R.
- Fixed an issue where Ambessa’s passive could cause Ambessa’s buff bar to display some debug text.
- Fixed an issue that causes Nasus’s R to render above impassable terrain.
- Fixed an issue where Nilah’s Q and E VFX could render over structures and units.
- Fixed an issue where Xin Zhao’s feet could jitter during his Recall animation.
- Fixed an issue where Summoner Teleport and other dashes could fail to cross a wall if the destination was too close to it.
- Fixed a bug that prevented adding bots to Custom Games on “Play Again.”
- Added a hover that shows full Riot ID in Custom Games’ lobby roster.
- Cleaned up some error messages to be more specific when there is an issue joining a player’s Custom Game.
- Fixed a bug that was incorrectly showing the option to spectate a friend’s game when the player was in a non-spectateable Custom Game.
- Fixed a bug that was showing empty frames for the enemy team when playing a Custom Game with no opponents.
- Fixed a bug that was preventing No Delay Spectating in Custom Games from behaving correctly for players with older accounts.
- Fixed a bug that prevented in-lobby spectators from being able to queue for a new match before the spectator delay for the previous Custom Game was completed.
- Added a tooltip to clarify that League Voice only works for Custom Games that have spectating disabled.
- Fixed a bug that incorrectly labeled Tournament Draft lobbies as Draft mode lobbies.
Yaklaşan Kostümler ve Kromalar
The following skins will be released in this patch:
The following chromas will be released this patch:
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Source:
Official article