26.1 Yama Notları
Demacia rises in Patch 26.1 🛡️
Yama Ortası Güncellemeleri
Aphelios
- Lethality per E rank : 5.5 ⇒ 4.5
Graves
- Crit Scaling : 35% bonus crit damage ⇒ 50% bonus crit damage
- Maximum damage on crit relative to non crit : 1.8x ⇒ 2x
Kayle
- Attack Speed per stack : 6% (+1% per 100 AP) ⇒ 6%
- Mana Cost : 70 / 75 / 80 / 85 / 90 ⇒ 60 / 70 / 80 / 90 / 100
- Slow : 26 / 32 / 38 / 44 / 50% ⇒ 25 / 30 / 35 / 40 / 45%
Nilah
- AS Growth : 2% ⇒ 1.25%
- Crit scaling multiplier : 80% bonus crit damage ⇒ 70% bonus crit damage
Quinn
- AD Growth : 2.7 ⇒ 3.2
- Base Cooldown : 8 seconds ⇒ 7 seconds
Rammus
- Health : 675 ⇒ 645
- Magic Resist : 27 / 32 / 37 / 42 / 47 ⇒ 20 / 25 / 30 / 35 / 40
Tryndamere
- Slow Duration : 2.5 seconds ⇒ 3.25 seconds
- Base Damage : 70 / 105 / 140 / 175 / 210 ⇒ 80 / 120 / 160 / 200 / 240
- Total Cost : 2900 Gold ⇒ 3050 Gold
- Recipe : Sheen + Caulfield's Warhammer + Cloak of Agility + 350 Gold ⇒ Sheen + Caulfield's Warhammer + Cloak of Agility + 500 Gold
- Attack Damage : 55 Gold ⇒ 50
- We've disabled the Bastionbreaker item from ARAM and ARAM Mayhem.
- We've temporarily disabled the Executioner augment from appearing for Gangplank due to an unintended interaction.
- We've temporarily disabled the Flashy augment while we resolve some bugs that have popped up with it.
- Fixed an issue that allowed the ability to roll multiples of the same augment and stack them.
- We've identified an issue that caused two Stormrazors to appear in the shop.
- Fixed an issue where Zeri could reach over the attack speed cap. (This was actually fixed in the original 16.1 patch but was missing from the notes)
- Fixed several issues where Actualizer could incorrectly increase mana costs indefinitely.
- Some settings are not available when in Ranked games.
- When in spectator mode if you skip forward in time towers will remain standing after being destroyed.
- Winter Rift Baron is still appearing. (sorry Baron just wants to be on the Winter Rift a little longer, we'll get him to put the mittens away later)
Yama Öne Çıkanları
Prestige Veiled Lady Morgana, Petricite Cho'Gath, Petricite Nautilus, and Durand's Legacy Taliyah will be available January 8, 2026.
Role Quests
- Custom Summoner's Rift lobbies will now require players to select a position.
- Swiftplay and rotating game modes will not have this feature enabled, and will retain the same jungle and support quest rules as before.
- Gold and experience from minions reduced by 25% outside of top lane until level 3
- 1200 points required for quest completion
- +1 per minion kill (+2 in Top Lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in Top Lane)
- +20 per turret plate (+40 in Top Lane)
- +15 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around top lane (Note: roughly, past your outermost living turret in your assigned lane.)
- Level cap increased to 20
- +600 experience
- All future experience gains increased by 12.5%.
- If the top laner did not select Teleport as a Summoner Spell, gain Unleashed Teleport on a 7 minute cooldown.
- If the top laner did select Teleport as a Summoner Spell, they are also shielded for 30% of their maximum health on arrival, lasting for 30 seconds.
- Pet counters needed to fully finish the quest: 40 ⇒ 35
- Gustwalker movement speed duration: 2s ⇒ 1.5s
- Smite damage: 600/900/1200 ⇒ 600/1000/1400
- After quest completion, Junglers gain 4% movement speed in the jungle or river, increased to 8% while out of combat.
- After quest completion, Junglers gain +10g and +10 XP per large monster killed
- Gold and experience from minions reduced by 25% outside of mid lane until level 3
- 1350 points required for quest completion
- Ranged Champions gain 1.5% of damage dealt to Champions as quest progress
- Melee Champions gain 3% of damage dealt to Champions as quest progress
- +1 per minion kill (+2 in mid lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in mid lane)
- +20 per turret plate (+40 in mid lane)
- +25 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around the mid lane
- Tier 2 boots upgrade to their corresponding Tier 3 boots. If you do not have Tier 2 boots in your inventory upon quest completion they will be upgraded on purchase.
- Every 5 minutes, gain an empowered Recall, reducing the channel time from 8 to 4 seconds
- Champion takedowns reduce the cooldown on empowered Recall by 1 minute
- Upgrades from Ionian Boots of Lucidity
- Ability Haste: 20
- Movement Speed: 45
- Ionian Lucidity: Gain 20 Summoner Haste.
- Noxian Haste: Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants 10% Movement Speed for 4 seconds.
- Upgrades from Boots of Swiftness
- Movement Speed: 65
- Fleetfooted: Reduce the effectiveness of Slows by 40%.
- Noxian Fervor: Gain 5% of your Movement Speed as Adaptive Force.
- Upgrades from Sorcerer's Shoes
- Magic Penetration: 18
- Magic Penetration: 8%
- Movement Speed: 45
- Upgrades from Berserker's Greaves
- Attack Speed: 40%
- Movement Speed: 45
- Life Steal: 5%
- Upgrades from Mercury's Treads
- Magic Resist: 30
- Movement Speed: 45
- Noxian Persistence (15s cooldown): After taking magic damage from a Champion, gain a (10-120 [level scaling] +10% Health) magic shield for 5s.
- Upgrades from Plated Steelcaps
- Armor: 35
- Movement Speed: 45
- Plating: Reduces incoming damage from Attacks by 10%.
- Noxian Endurance (15s cooldown): After taking physical damage from a Champion, gain a (10-120 [level scaling] +10% Health) physical shield for 5s.
- Gold and experience from minions reduced by 25% outside of bot lane until level 3
- 1350 points required for quest completion
- +1.5 per minion kill (+3 in Bot Lane)
- +30 per epic monster takedown
- +25 per turret takedown (+50 in Bot Lane)
- +20 per turret plate (+40 in Bot Lane)
- +15 per champion takedown
- Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in the Bot Lane playspace
- +300g
- +2g per minion kill for the rest of the game
- +50g per champion takedown for the rest of the game
- Boots move to the Role Quest slot, effectively opening up a 7th item slot
- Gold and experience from minion kills and from Support Quest Items is reduced by 25% outside of bot lane until level 3
- Zaz'Zak's Realmspike, Solstice Sleigh, Bloodsong, Dream Maker, and Celestial Opposition: 5g per 10s ⇒ 9g per 10s
- After Quest Completion, Control Ward gold cost reduced to 40g
- After Quest Completion, store up to 2 Control Wards on your Role Quest slot instead of your item inventory
Atakhan, Blood Roses, Feats, and Kills
- Feats of Strength have been removed from the game.
- First Blood once again grants +100g to the killer.
- The first Turret destroyed once again grants +300g.
- Atakhan has been removed from the game and will no longer spawn.
- Blood Roses have been removed from the game and will no longer spawn.
- Base kill gold devaluation per 1 gold given on death: 0.2 ⇒ 0.4. For example, dying and giving away 300g will reduce your base kill gold by 75g.
- Base kill gold revaluation per 1 gold earned: 0.1 ⇒ 0.2. This change does not affect the accrual of positive bounties.
Epic Objective Tuning
- Minimum level: 6 (unchanged)
- Health: 5,730-13,790 ⇒ 3,625 + 375 growth (5,106-10,000)
- Armor: 21 ⇒ 34 + 8 Growth (66-170)
- Magic Resistance: 30 ⇒ 32 + 4 Growth (48-100)
- Mountain drakes have +15% HP (4,200 + 430 growth) instead of +20 armor and magic resist
- Dragon Vengeance damage reduction: 7/14/21% ⇒ 15/30/45%
- Dragon Vengeance no longer increases damage to champions by 20/40/60%
- Dragon Vengeance tooltip now shows its numbers more accurately
- Kill gold: 25 ⇒ 75
- Local XP: 150-330 (6-15) ⇒ 160-400 (6-18)
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
- Minimum level: 10 ⇒ 13
- Armor: 120-189 ⇒ 34 + 8 Growth (122-170)
- Magic resist: 70-113 ⇒ 32 + 4 Growth (76-100)
- Health: 13,650-17,130 ⇒ 11,500 + 575 Growth (17,796-21,275)
- Gold: 100 Kill + 250 Global ⇒ 100 Kill + 150 Global
- Total gold: 1350 ⇒ 850
- Experience: 830 Local + 500 Global ⇒ 0 Local + 650 Global
- Total experience: 3,330 ⇒ 3,250
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
- Minimum level: 4 ⇒ 7
- Armor: 0 ⇒ 34 + 8 Growth (73+)
- Magic Resistance: 0 ⇒ 32 + 4 Growth (51+)
- Health: 2,250-3,750 ⇒ 1300 + 200 Growth (2,269+)
- AD: 30-45 by game time ⇒ 12 + 2 Growth (22+)
- Grubs now deal 50% more damage to non-champions, matching Dragon and Baron
- Mite AD: 4.2-6.6 by game time ⇒ 1.8 + 0.3 Growth (3+)
- Mite HP: 470-710 by game time ⇒ 180 + 30 Growth (325+)
- Gold: 20 local + 50 global (210g) ⇒ 30 local (90g)
- Experience: 75 + 2% per level / 4 (79.5-84) ⇒ 65 (195 for 3)
- XP radius: 0 ⇒ 2000
- No longer heals its killer for 60 HP
- Minimum level: 6 ⇒ 9
- Armor: 60 ⇒ 34 + 8 Growth (88+)
- Magic Resistance: 50 ⇒ 32 + 4 Growth (59+)
- Health: 10,688-14,250 ⇒ 7,000 + 700 Growth (11,718+)
- Rift Herald eye cooldown: 8 ⇒ 6
- Eye cooldown is no longer reduced on-hit
- Rift Herald now deals 50% more damage to non-champions, matching Dragon and Baron.
- Experience value: 309-330 ⇒ 240
- XP radius: 600 ⇒ 2000
- Gold: 200-600 based on nearby champions: 100g to killer
- Mercenary charge damage: 2500-3000 ⇒ 3000
- Mercenary health: 4,770-6,360 ⇒ 2,500 + 270 Growth (4,059+)
- Mercenary armor: 60 ⇒ 34 + 8 Growth (88+)
- Mercenary Magic Resistance: 50 ⇒ 32 + 4 Growth (59+)
- Spawns ⇒ No longer spawns
- Spawn timer: 25m ⇒ 20m
- Minimum level: 11
- Health: 15,600-19,020 by time ⇒ 16,300 + 170 Growth (17,792-19,190)
- Armor: 120 ⇒ 34 + 8 Growth (104-170)
- Magic Resistance: 70 ⇒ 32 + 4 Growth (67-100)
- Attack damage: 350-520 from 20-57 minutes ⇒ 175 + 20 Growth (351-515)
- Corrosion secondary attack damage: 70 + 20% total AD ⇒ 35% total AD
- Acid Pool damage: 200 + 10% total AD ⇒ 100% total AD
- Territorial Baron pull damage: 300 ⇒ 100% total AD
- All-Seeing Baron rift total damage: 1000 ⇒ 140% total AD
- Acid Shot damage: 200 + 50% total AD ⇒ 100% total AD
- Tentacle Knockup damage: 200 + 25% total AD ⇒ 100% total AD
- Re-added: Shreds 0.5 armor/MR per second to all nearby enemies
- Experience: 800 local + 600 global ⇒ 650 global
- Total experience: 3800 ⇒ 3250
- Gold: 25 kill + 300 global ⇒ 100 kill + 150 global
- Total gold: 1525 ⇒ 850
- Baron Nashor is now subject to comeback experience like with dragons. Players on the losing team gain 25% increased experience per level behind they are, capped at 2x.
- Fixed a broken icon in death recap from one of Baron's abilities
Jungle Adjustments
- Baron's spawn no longer corrupts Red and Blue buff, which made their buffs global and gave the monsters 30% more HP. A second version of the buff still drops after the Elemental Terrain transition.
- Red buff regen: 0.5/1/3% at level 1/4/6 ⇒ 0.5/1/1.5/3% at 1/4/6/11
- Red melee slow: 5/10/15/20% ⇒ 10/15/20%
- Red ranged slow: 5/7.5/10% (unchanged)
- Red buff burn: 10-75 ⇒ 15-54
- Burn now displays its cumulative damage on its target
- Red/Blue buff tooltips now show exactly how much power they provide.
- Bugfix: Red/blue buff no longer last 30 seconds longer if a jungler kills a champion for it
- Monster damage amp: 25% ⇒ 10%
- Smite damage: 600/900/1200 ⇒ 600/1000/1400
- NEW: Junglers take 50% damage from non-epic monsters
- Maximum heal on kill: 81 + 13.5/lvl (1-10), max of 202.5 ⇒ 90+20/lvl (1-9), max of 250
- Minimum heal on kill: 36+6 (44% of max), max of 90 ⇒ 0 (0% of max)
- NEW: Now restores 15 energy on large monster kill
- Pet heal per second: 14-37 (1-10) ⇒ 6-36 (1-18)
- Pet base DPS: 20-90 ⇒ 20-150
- Base pet DPS against epic monsters 15.5 ⇒ 20-150
- Scuttle Crab no longer spawns at -1 level, thus increasing its gold/XP value
- Kills required for first evolution: 20 ⇒ 15
- Jungle role quest completion: 40 stacks ⇒ 35 stacks
Faelights and Vision Changes
- Grants +25% vision radius to the ward
- Reveals a bonus vision region for 45 seconds
- The bonus vision region shape is specific to that faelight location
- The bonus region particles are only visible to your team
- The bonus vision region is not affected by the type of ward being used (e.g. Control Wards don't enhance it.)
- This duration is represented by a countdown circle visual on the ward
- The bonus vision region can see into brush if the brush is in the region shape
- Enemies will know they're in the bonus region while their team has a detector/sweeper effect within the region
- Enemies will know they're in the bonus region if their team has ping-tracked the ward directly (including via Sixth Sense)
- All faelight superward buffs are suppressed while the ward has nearsight, and removed when the ward dies
- If your team already has a ward on the faelight, that ward will be destroyed to make room for the new superward
- For the sake of Vision Score, the ward has a +25% score mod
- For the sake of Vision Score, the bonus vision region is treated as an extra ward obeying the Position modifier rule, but no other modifier rules (e.g. staleness)
- One near each base gate (4 total), providing vision into the nearby jungle
- One in each island brush near top and bot (2 total), providing vision into river
- One in each river wall brush near mid AKA banana brush (2 total), providing vision of nearby river (hugging the mid lane brush but not overlapping it)
- [After Elemental Rift Transformation] One near side lanes in each quadrant (4 total), providing vision in the jungle path along the lane
- Stealth Ward Trinket Cooldown: 210-120s (by level) ⇒ 170-90s (by level)
- Oracle Lens Trinket Duration: 6s ⇒ 8s
- Scryer's Bloom Default Respawn Time: 260-350s (random) ⇒ 200-260s (random)
- One at each river coast near side lanes (2 total)
- One behind each side lane inner turret (4 total)
- One near the rocks in base where Hexgates spawn (4 total)
- Elemental rift Scryer's Bloom locations near these points have been deprecated, and any other plants too close by have been repositioned
- These new Scryer's Bloom locations have much shorter default respawn times: 90-120s (random)
Homeguards
- Homeguard no longer has a duration.
- Homeguard is now removed after reaching the endpoint, entering combat, or entering the jungle.
- Homeguard will always take you at least to just before your outermost living turret in a lane.
- Homeguard will always take you at least to your Inhibitor in your base.
- After 14:00 or after at least one turret on either team has been destroyed in a given lane, Homeguard will track the furthest minion in the lane, ending approximately 2000 units before reaching the minion wave.
- Before 14:00, Homeguard grants 80% movement speed ramping down to 40% over 4 seconds.
- After 14:00, Homeguard grants 150% movement speed ramping down to 65% over 4 seconds.
- In Swiftplay, Homeguard always grants 200% movement speed, ramping down to 100% over 4 seconds.
Crystalline Overgrowth
- Targetable lane turrets are now subject to Crystalline Overgrowth.
- Crystalline overgrowth will appear after a 90s startup/cooldown (30s in Swiftplay); at that point, the turret will take true damage the next time an enemy champion attacks it.
- The overgrowth will stay at its minimum damage state for 60s (30s in Swiftplay), then scale the damage up linearly for 240s (180s in Swiftplay), then hold at max damage indefinitely.
- The damage calculation is based on the average level of the attacking team:
- At level 1 , the damage range is 2% - 3.3% of the turret's max Health (2.15% - 3.76% in Swiftplay).
- At level 18 , the damage range is 8.8% - 18.9% of the turret's max Health (13.2% - 39.6% in Swiftplay).
- The attack hitbox of the turret is increased for melee champions based on the size of the overgrowth.
- Crystalline overgrowth will not proc from attacks while the turret has backdoor protection.
- If an enemy unit is near the turret at that 90 second mark when it would become active, Crystalline Overgrowth will be suppressed and not appear. Once enemies are gone, the Overgrowth will then be applied and it will "fast forward" its state to make up for where it should be. This is to avoid sudden mid-push activations.
- Demolish trigger: Charge up a powerful attack against a tower while near it. ⇒ Your third attack against towers deals bonus physical damage.
- Cooldown: 45s ⇒ 30s
- Melee Damage: 100 + [35% of maximum health] ⇒ 85 + [28% of maximum health]
- Ranged Damage: 100 + [35% of maximum health] ⇒ 50 + [20% of maximum health]
Game Start Time
- Minion spawn time: 1:05 ⇒ 30 seconds
- Murk Wolf, Blue Sentinel, Red Brambleback, Raptor Camps: Spawn at 55 seconds
- Krug, Gromp Camps: Spawn at 1:07
- River Scuttler Camps: Spawn at 2:55
- Baron Nashor: 25:00 ⇒ 20:00
- Epic Monster spawn times are unchanged unless noted above.
- Ambient Gold Start Time: 65 seconds
- Most miscellaneous start of game systems (for example, World Atlas's first charge) start 35 seconds faster.
- Remake Eligibility: 1:30 through 3:00 ⇒ 0:55 through 2:25
- Early Surrender (with AFK) eligibility: 3:30 ⇒ 2:55
Turrets
- Bulwark resist duration: 20s, refreshing on each plate takedown: 20s, overlapping durations
- Bulwark resist visualization updated and new effects have been added. VFX no longer disappear when champions walk out of range.
- Turret plates take 17% less damage from minions and ranged champions ⇒ Turrets take 20% more damage from melee champions
- Updated all turret item tooltips to more clearly explain turret mechanics.
- Turret true sight range: 1095 ⇒ 1100. Tooltip updated to reflect the accurate range.
- Nearby players are now rewarded a share of 300g for destroying the first turret of the game.
- Plates are now permanent instead of falling off at 14 minutes.
- Resistances: Set armor/MR to 40 at 14 minutes ⇒ Lose 15 armor/mr per minute starting at minute 11, capped at -60
- Plate gold: Turret plates drop at 14 minutes, awarding no further gold ⇒ Plate value reduces by 10g per minute at minute 11, capped at -40
- Plate thresholds: 20/40/60/80/100% ⇒ 10/25/45/70/100% missing HP
- No longer gains 50 permanent resists per dead plate.
- In-world turret plate models have been removed. They now only show as health bar segments.
- Base resists: 15 ⇒ 60
- Base HP: 5,000 ⇒ 9,000
- Maximum bonus AD: 192 at 16 minutes ⇒ 168 at 14 minutes
- Local gold: 250 ⇒ 0
- Turret plate gold: 125 ⇒ 120
- Maximum local gold: 875 ⇒ 600
- Minimum local gold: 250 ⇒ 400
- NEW: Turret Plates claimed at 10/25/45/70/100% missing HP
- Inner turret local gold: 425/675 ⇒ 600 spread across 5 plates
- Inner turret health: 4000 ⇒ 5000
- Inner turret resistances: 55 ⇒ 60
- Inner turrets no longer gain up to 15 armor/MR at minutes 16-30
- Inhibitor turret local gold: 375 ⇒ 600 spread across 5 plates
- Inhibitor turret regen thresholds: 33/66% HP ⇒ 30/75% HP
- Inhibitor turret health: 3500 ⇒ 4750
- Inhibitor turret resistances: 70 ⇒ 60
- NEW: Turret Plates claimed at 10/25/45/70/100% missing HP
- Nexus turret health: 3000 ⇒ 3500
- Nexus turret resists: 70 ⇒ 60
- Nexus turret HP on respawn: 100% ⇒ 40%
- 6 HP/sec Nexus turret regen: 33/66% ⇒ 40/70% HP
- Added a separate tower item for Nexus Turrets to show that they respawn.
Minions
- At 14 minutes, minion waves now spawn every 25 seconds. When a cannon minion spawns on these waves, one fewer melee minion spawns.
- At 30 minutes, minion waves now spawn every 20 seconds. One fewer caster minion spawns on these waves.
- Minion to turret damage: 55% ⇒ 60%
- Base Movement Speed: 325 ⇒ 350
- First cannon minion wave: wave 4 ⇒ wave 3
- Cannon AD: 39, +1.5 every 90 seconds ⇒ 39, +1.5 every 90 seconds, then +4 every 90 seconds at wave 15
- Super minion base AD: 210 ⇒ 180
- Experience share: 95/62/41.3/31/24.8/20.7% ⇒ 100/65/43.3/32.5/26/21.7%
- Melee minion XP: 65 (61.75 / 40.3) ⇒ 62 (62 / 40.3)
- Melee minion gold: 21 ⇒ 20
- Ranged minion XP: 32 (30.4 / 19.84) ⇒ 31 (31 / 20.15)
- Cannon/Super minion XP: 100 (95 / 62) ⇒ 75 (75 / 48.75
- Cannon/Super minion gold: 60 + 3 every 90 seconds⇒ 50 + 1 every 90 seconds
- Cannon minion damage to turrets: 82.5% ⇒ 84%
- Cannon minion item updated to show its special rules for attacking turrets.
Şampiyonlar
Cassiopeia
- Base Movement Speed : 328 ⇒ 335
- Passive Rework : Gain 4-72 Movement Speed (Based on level), but she cannot purchase boots. ⇒ Increased effectiveness of all Movement Speed buffs by 6-40% (based on level).
Samira
- Q Non-Crit Damage : 5/10/15/20/25 (+ 95/102.5/110/117.5/125% total AD) ⇒ 0/5/10/15/20 (+ 110% total AD)
- Q Critical Strike Damage : 1.25/1.65x with IE ⇒ 50% of bonus crit damage: 1.5/1.65x with IE
- R Non-Crit Damage : 5/15/25 + 45% total AD ⇒ 20/40/60 + 30% total AD
- R Critical Damage : 1.75/2.15x with IE ⇒ 100% of bonus crit damage: 2.0/2.3x with IE
Aphelios
- Bonus Damage per Mark : 15 (+ 20% bonus AD) ⇒ 15 (+ 10% bonus AD)
- Onslaught Damage per Hit : 10/15/20/25/30/35/40 (+ 22/25/28/31/34/37/40% bonus AD) ⇒ (+ 19/22.5/26/29.5/33/36.5/40% total AD)
- Still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2.0/2.3x)
- Duskwave Active Damage : 25/31.67/38.33/45/51.67/58.33/65 (+ 56/60/64/68/72/76/80% bonus AD) ⇒ 20/35/50/65/80/95/110 (+ 10/11/12/13/14/15/16% bonus AD)
- Follow-up attack still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2.0/2.3x)
- Sentry Active Damage : 35/50/65/80/95/110/125 (+ 42/45/48/51/54/57/60% bonus AD) ⇒ 35/50/65/80/95/110/125 (+ 30/32/34/36/38/40/42% bonus AD)
- Still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2/2.3x)
- Follow-Up Attack Critical Damage : 1.2/1.6x with IE ⇒ 30% of bonus critical strike damage: 1.3/1.39x with IE
Caitlyn
- Crit Scaling : 0-148.75/182.75% total AD ⇒ 100%*Bonus Crit Damage (0-100/130% total AD)
- Crit Scaling : Up to 1.5x ⇒ 30% of bonus critical strike damage: up to 1.3/1.39x with IE
Tristana
- Non-crit Damage : 60/70/80/90/100 (+ 100/110/120/130/140% bonus AD) ⇒ 60/85/110/135/160 (+ 80% bonus AD)
- Crit Scaling : 100%: Up to 1.75/2.15x with IE ⇒ 40% of critical strike damage: 1.40/1.52x with IE
Nilah
- Attack Speed Growth : 2.25% ⇒ 2%
- Active Damage : 5/10/15/20/25 (+ 90/95/100/105/110% total AD) ⇒ 0/10/20/30/40 (+ 100% total AD)
- Crit Scaling : Up to 2x ⇒ 80% of bonus crit damage: 1.8/2.04x
- Armor Penetration Crit Scaling : 0-33% ⇒ 0-30%
- Mana Cost : 80 ⇒ 100
Jinx
- Attack Speed Growth : 1.4% ⇒ 1%
- Maximum Flat Damage : 250/400/550 (+ 130% bonus AD) ⇒ 200/350/500 (+ 120% bonus AD)
Jhin
- Multiplicative Crit Damage Mod : 86% ⇒ 75% (1.505x ⇒ 1.5x)
Sivir
- Damage : 60/85/110/135/160 (+ 85% bonus AD) ⇒ 60/85/110/135/160 (+ 70% bonus AD)
- Crit Scaling : Up to 1.5x ⇒ 40%: 1.4/1.52x
Zeri
- Damage : 30/70/110/150/190 (+ 130% total AD) ⇒ 30/70/110/150/190 (+ 120% total AD)
- Through-Wall Damage : 1.75x, 2.15x with IE ⇒ 75% of bonus critical strike damage: 1.75/1.975x
- Tooltip now shows the enhanced damage
- Damage now cosmetically critically strikes its targets when shot through a wall
- Damage : 20/22/24/26/28 (+12% bonus AD) ⇒ 17/19/21/23/25 (+ 10% bonus AD)
- Crit Scaling : Up to 1.85x every hit ⇒ 100% of bonus crit damage on crit: 2.0/2.3x
- Active Damage : 200/300/400 (+ 100% bonus AD) ⇒ 150/250/350 (+ 100% bonus AD)
Lucian
- Attack Damage Growth : 2.9 ⇒ 2.5
- Attack Speed Growth : 3.3% ⇒ 2.5%
- Damage : 85/115/145/175/205 (+ 60/75/90/105/120% bonus AD) ⇒ 80/115/150/185/220 (+ 100% bonus AD)
- R Extra Bolts from Crit Chance : Up to 25 ⇒ 100% of bonus crit damage: Up to 22/28
- Total R Bolts : 22-47 (based on critical strike chance) ⇒ 22-44/50 (based on critical strike chance and damage)
Xayah
- Damage : 55/65/75/85/95 (+ 60% bonus AD) ⇒ 50/65/80/95/110 (+ 40% bonus AD)
- Crit Scaling : Up to 75% ⇒ Up to 50% of bonus crit damage: 1.5/1.65x
Draven
- AD Growth : 3.6 ⇒ 3
- Attack Speed : 30/35/40/45/50% ⇒ 20/25/30/35/40%
Yunara
- Attack Speed : 25/35/45/55/65% ⇒ 20/30/40/50/60%
- Damage : 175/350/525 (+ 150% bonus AD) ⇒ 160/320/480 (+ 120% bonus AD)
Akshan
- P second shot crit damage : 30% of bonus crit damage (1.225/1.345x) ⇒ 100% of bonus crit damage: 2/2.3x
- Fixed a bug where the second shot could bypass blind if it didn't crit.
- Damage : 5/25/45/65/85 (+ 80% total AD) ⇒ 45/75/105/135/165 (+ 70% bonus AD)
- Damage : 15/30/45/60/75 (+ 15% total AD) ⇒ 8/16/24/32/40 (+ 25% total AD)
- Crit Scaling : 1.575/1.935x ⇒ 50% of bonus crit damage: 1.5/1.65x
- Clarified that damage scales with attack speed in tooltip.
- Crit Scaling : 1.5/1.7x ⇒ 30% of bonus crit damage: 1.3/1.42x
Gangplank
- Damage : 50-250 (based on level) (+100% bonus AD) (+200% Crit Chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0% crit scaling)
- Bonus Champion Damage : 75 / 105 / 135 / 165 / 195 ⇒ 75 / 95 / 115 / 135 / 155
- Timer no longer reduces to 0.25 seconds at level 19.
- No longer deals 5% more damage on critical strike.
Yone
- Crit Damage : 1.75/2.15x ⇒ 90% (1.8/2.07x)
Yasuo
- Crit Damage : 1.75/2.15x ⇒ 90% (1.8/2.07x)
Miss Fortune
- Active Critical Damage : 1.75/2.15x ⇒ 50% of bonus crit damage (1.5/1.65x)
- Damage : 80% total AD (+ 25% AP) ⇒ 20 / 30 / 40 (+60% Total AD) (+ 25% AP)
- Crit Scaling : 1.2/1.28x ⇒ 30% of bonus crit damage (1.3/1.39x)
Tryndamere
- Bonus AD : 5 / 10 / 15 / 20 / 25 (+ up to 15 / 25 / 35 / 45 / 55 based on missing health) ⇒ 0 (+20 / 35 / 50 / 65 / 80 based on missing health)
- Maximum Bonus AD : Max at 0% remaining HP ⇒ Max at 10% remaining HP
- Clarified the per-fury and maximum heal in Q's tooltip.
- No longer slows enemies who are facing away when cast for 4 seconds.
- Now slows any enemy while they're facing away from Tryndamere during the 2.5 second debuff.
- Slow : 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%
- Enemy attack damage is still reduced by 4 seconds.
- Damage : 75 / 105 / 135 / 165 / 195 (+ 130% Bonus AD) ⇒ 70 / 105 / 140 / 175 / 210 (+ 100% Bonus AD)
Twitch
- Attack Speed Growth : 3.38% ⇒ 3%
- Attack Damage Growth : 3.1 ⇒ 3
- Bonus Attack Speed : 45 / 50 / 55 / 60 / 65% ⇒ 40 / 45 / 50 / 55 / 60%
Ashe
- Attack Speed Growth : 3.33% ⇒ 3%
- Attack Damage Growth : 3.45 ⇒ 3
- Crit Scaling : 100% (up to 1.75/2.15x) ⇒ 100% (up to 2/2.3x)
- Damage : 60 / 95 / 130 / 165 / 200 (+ 110% Bonus AD) ⇒ 60 / 95 / 130 / 165 / 200 (+ 100% Bonus AD)
Smolder
- Crit Scaling : Up to 1.75/2.15x ⇒ 50% of bonus crit damage (Up to 1.5/1.65x) (also affects passive Q stacks)
Kindred
- Missing Health Crit : 1.5/1.9x if target is below 25-75% (based on crit chance) Health ⇒ 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
- Pounce Damage : 1.75/2.15x on crit ⇒ 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
- Monster Damage Cap : 300 including base damage and bonus AD ratio ⇒ 200 to only the %HP portion (This is a buff in almost all scenarios)
Corki
- Damage per second : 40 / 55 / 70 / 85 / 100 (+40% bonus AD) (+ 30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+40% bonus AD) (+ 30% AP)
Shaco
- Damage : 20-35 (based on level) (+25% bonus AD) ⇒ 20-35 (based on level) (+ 20% bonus AD)
- Crit Modifier : 100% (1.75/2.15x) ⇒ 100% (2.0/2.3x)
- Backstab Modifier : 1.55/1.95x ⇒ 60% of bonus crit damage (1.6/1.78x)
- Backstab on Crit : 100% (1.75/2.15x) ⇒ 100% (2.0/2.3x)
Graves
- Crit Damage : 45% of bonus (33.75/51.75%) ⇒ 35% of bonus (35/45.5%)
- Total Damage on Crit : 250-357% total AD ⇒ 252-360% total AD
Quinn
- Damage : 10-95 (based on level) (+ 16-50% (based on level) total AD) ⇒ 15-120 (based on level) (+ 40% bonus AD)
Senna
- Crit Damage : 100% of total crit damage (1.75/2.15x) ⇒ 90% of total (1.8/2.07x)
Garen
- E Crit Ratio : 80% of total (1.4/1.72x) ⇒ 30% of bonus (1.3/1.39x)
Rengar
- All abilities rescripted
- Q is now consumed on plants
- Q is no longer always always considered a critical strike
- Q damage no longer deals up to 101.25% total AD bonus damage based on crit chance and damage
- Q now deals 100/130% total AD bonus damage if Rengar crits the attack.
Viego
- % Current HP Crit Scaling : 100% of total (1.75/2.15x) ⇒ 50% of bonus (1.5/1.65x)
- Second Strike Crit Scaling : 100% of total (1.75/2.15x) ⇒ 100% of bonus (2/2.3x)
- Active Crit Mod : 100% of total (Up to 1.75/2.15x) ⇒ 50% of bonus (Up to 1.5/1.65x)
- Crit Scaling : Up to 2x ⇒ 70% of bonus (Up to 1.7/1.91x)
Elise
- Monster Damage Cap : 75/100/125/150/175 ⇒ 65/85/105/125/145 (+ 90% AP)
- Maximum Damage to Monsters : 115/170/225/280/335 ⇒ 105155/205/255/305 (+ 90% AP)
Jax
- Now gains an additional 1.5% attack speed per stack at level 19.
Omnivamp
- Omnivamp: Now applies at 100% value, reduced to 33% value from pets, damage over time damage, and area effect spells against Minions.
- Removed: Life Draining passive
- Added: 2.5% Omnivamp
New Items
- Build Path: Sheen + Blasting Wand + Kindlegem + Dagger + 300g
- Total Gold Cost: 3100g
- Ability Power: 70
- Health: 300
- Ability Haste: 20
- Attack Speed: 25%
- Spellblade (1.5s cooldown): After using an Ability, your next Attack deals 100% base AD + 10% AP bonus magic damage on-hit and applies on-hit effects an additional time.
- Build Path: Zeal + Scout's Slingshot + 850g
- Total Gold Cost: 2650g
- Attack Speed: 40%
- Critical Strike Chance: 25%
- Movement Speed: 4%
- Night Vigil: Gain 30 Ultimate Haste.
- Opening Barrage (45s cooldown): After casting your Ultimate, your next 3 basic attacks within 8s gain 50% attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage.
- Build Path: Caulfield's Warhammer + Pickaxe + 1075g
- Total Gold Cost: 3000g
- Attack Damage: 60
- Tenacity: 20%
- Omnivamp: 5%
- Famine: Gain (5 + 10% bonus AD) Ability Haste
- Feast: When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds.
- Build Path: Brutalizer + Serrated Dirk + 863g
- Total Gold Cost: 3200g
- Attack Damage: 55
- Lethality: 22
- Ability Haste: 15
- Shaped Charge: Dealing Ability damage to a champion or epic monster deals an additional (30 + 150% lethality) true damage.
- Sabotage: Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next attack against an epic monster or turret deals an additional (300 + 2500% lethality) true damage over 3 seconds.
- Build Path: Lost Chapter + Blasting Wand + 1050g
- Total Gold Cost: 3100g
- Ability Power: 90
- Mana: 300
- Ability Haste: 10
- [ACTIVE] Mana Made Real (60s cooldown): For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more mana, you gain (15 + .005% bonus mana)% increased ability damage, healing, and shielding, and your basic ability cooldowns progress 30% faster.
- Build Path: Pickaxe + Noonquiver + Long Sword + 275g
- Total Gold Cost: 2800g
- Attack Damage: 50
- Critical Strike Chance: 25%
- Magnification: Deal up to 10% increased damage with attacks, based on how far away the enemy is (max damage at 750 range).
- Arcane Aim: When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds.
- Build Path: Kindlegem + Cloth Armor + Null-Magic Mantle + 500g
- Total Gold Cost: 2000g
- Health: 200
- Armor: 20
- Magic Resistance: 20
- Ability Haste: 15
- Fanfare: Slowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants 20 Movement Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) attack speed.
- Build Path: Kindlegem + Giant's Belt + 800g
- Total Gold Cost: 2500g
- Health: 600
- Ability Haste: 15
- Lifeline: Taking damage that would reduce your health below 30% causes you to gain 200 maximum health for 5 seconds, then heal (200-400 [level scaling] + 250% armor + 250% magic resistance) health over the duration. While regenerating health, you gain 15% increased size, 10% Movement Speed, and 25% tenacity.
- Build Path: Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850g
- Total Gold Cost: 2250g
- Health: 200
- Mana: 300
- Base Mana Regeneration: 75%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Manaflow: Landing Abilities grants 4 max mana (doubled vs champions). Transforms into Diadem of Songs at 360 max mana.
- Health: 200
- Mana: 1000
- Base Mana Regeneration: 100%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Consonance: While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for (.008% bonus mana).
Returning Items
- Build path: Vampiric Scepter + Hextech Alternator + Amplifying Tome + 600g
- Total Gold Cost: 3000g
- Ability Power: 80
- Attack Damage: 40
- Omnivamp: 10%
- [ACTIVE] Lightning Bolt (60s cooldown): Shock the target enemy champion, dealing (175-253 [level scaling] + 30% Ability Power) magic damage and slowing them by 25% for 1.5 seconds.
- Build Path: B. F. Sword + Cloak of Agility + Scout's Slingshot + 700g
- Total Gold Cost: 3200g
- Attack Damage: 50
- Attack Speed: 20%
- Critical Strike Chance: 25%
- Energized: Moving and Attacking generates an Energized Attack.
- Bolt: Your Energized Attack applies 100 bonus magic damage and grants 45% Movement Speed for 1.5s.
Updated Items
- Build path: Aegis of the Legion + Giant's Belt + 800g ⇒ Chain Vest + Kindlegem + Ruby Crystal + 800g
- Total Gold Cost: 2800g (unchanged)
- Armor: Increased from 25 ⇒ 50
- Magic Resistance: 25 ⇒ 0 (REMOVED)
- Ability Haste: Increased from 10 ⇒ 15
- Removed from the game
- Build Path: Fiendish Codex + Fiendish Codex + Blasting Wand + 200g ⇒ Fiendish Codex + Fiendish Codex + Amplifying Tome + 600g
- Total Gold Cost: 2750g ⇒ 2700g
- Ability Power: 125 ⇒ 75
- Ability Haste: 25 (unchanged)
- Hypershot: Dealing ability damage to champions at 600 range or more units away from the cast position reveals them for 6 seconds ⇒ Dealing ability damage to champions at 600 range or greater reveals them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
- Focus (30s cooldown): When Hypershot is triggered, reveal all other enemy champions with 1400 range of them for 3 seconds.
- Attack Damage: 40 ⇒ 45
- Lightshield Strike: Critical strike damage decreased from 100% ⇒ 80%
- Lightshield Strike Cooldown: 8s ⇒ 10s
- Name: Luden's Companion ⇒ Luden's Echo
- Icon: Reverted to the staff
- Kindlegem + Bandleglass Mirror + 500g (2200g)
- 35 Ability Power
- 200 Health
- 125% Base Mana Regen
- 20 Ability Haste
- Soul Siphon: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to (80-250 [based on level]) charges. Healing or shielding an ally consumes all Soul Charges to restore 100% of that value as health.
- Build Path: Pickaxe + Caulfield's Warhammer + Cloak of Agility + 375g ⇒ Sheen + Caulfield's Warhammer + Cloak of Agility + 350g
- Total Gold Cost: 2900g (unchanged)
- Attack Damage: 60 ⇒ 55
- 25% Crit Chance
- Ability Haste: 15 ⇒ 20
- Spellblade (1.5s cooldown): After using an ability, your next attack deals (125% base AD + [50 * crit chance]) bonus physical damage and grants 50% of the damage value as mana on-hit.
- Essence Drain passive is removed.
- Build Path: Serrated Dirk + Caulfield's Warhammer + 450g ⇒ Serrated Dirk + Caulfield's Warhammer + 750g
- Total Gold Cost: 2500g ⇒ 2800g
- Attack Damage: 55 ⇒ 60
- Ability Haste: 10 ⇒ 15
- Lethality: 15 ⇒ 18
- Nightstalker: After being unseen by enemies for 1 second, your next attack against a champion deals an additional (50 + 150% lethality) true damage.
- Blackout (90s cooldown): When you are near enemy Stealth Wards and traps, reveal them for 8 seconds. While revealing wards, your attacks deal 3 (melee) / 2 (ranged) damage to them.
- Extinguish is removed. (It's rolled into the above Blackout)
- Build path: Kindlegem + Forbidden Idol + 900g ⇒ Fiendish Codex + Forbidden Idol + 850g
- Total Gold Cost: 2300g ⇒ 2250g
- Health: 200 ⇒ 0
- NEW 30 Ability Power
- NEW : Cryocombustion: Gain 15 Ultimate Ability Haste.
- Unique ⇒ Semi-unique
- You can now have one stacking Tear item in your inventory at any given time. Once your Tear item transforms, you can get a new Tear and stack all over again!
- Mana: 860 ⇒ 1000
- Mana: 860 ⇒ 1000
- Build Path: Executioner's Calling + Last Whisper + Cloak of Agility + 450g ⇒ Executioner's Calling + Last Whisper + Cloak of Agility + 150g
- Cost: 3300g ⇒ 3000g
- Armor penetration: 35% ⇒ 30%
- Build Path: Last Whisper + Noonquiver + 350g ⇒ Last Whisper + Noonquiver + 550g
- Cost: 3100g ⇒ 3300g
- Armor penetration: 40% ⇒ 35%
- NEW: Giant Slayer: Deal up to 15% bonus damage against champions based on their bonus health. Maximum damage bonus reached at 1500 bonus health.
- Build Path: B. F. Sword + Scout's Slingshot + Long Sword + 750g ⇒ B.F. Sword + Scout's Slingshot + Long Sword + 850g
- Cost: 3000g ⇒ 3100g
- Attack Damage: 55 ⇒ 50
- Attack Speed: 35% ⇒ 40%
- Build Path: B.F. Sword + Pickaxe + Cloak of Agility + 675g ⇒ B. F. Sword + Pickaxe + Cloak of Agility + 725g
- Cost: 3450g ⇒ 3500g
- Attack Damage: 65 ⇒ 75
- Critical Strike Damage: 40% ⇒ 30%
- Removed.
- Removed.
SR Ranked and Matchmaking
- Shard Transfers will be disabled 2026-01-07 at 00:00 PST globally while we prepare to grant ranked rewards.
- Ranked Season 1, 2026 will start on local server time 2026-01-08 at 12:00:00. Ranked Queues (Solo/Duo and Flex) will be re-enabled on season start. Season 1 2026 Ranked Reward Missions will start at the same time.
- When the new season starts in 2026, player ranks will reset, and after playing 5 provisional games, players will be assigned a starting rank of the season to climb with.
- Victorious Skin Border that is compatible with all 3 Victorious Skins of 2025 (requires owning all 3 Victorious skins of the year)
- 2025 Ranked Emote
- 2025 Ranked Icon
- In order to receive rewards players must have an honor level of 3 or above.
- Autofill status won't go away by dodging the champ select. If a player dodges an autofilled game during champ select, the status would carry on until the player plays their autofilled game.
- For Master or above players, dodging a ranked champ select would cost more LP.
- Ranked Flex will have better and more reasonable skill rating based on your Solo/Duo queue rank.
- D1 can duo with D3-D1, Master, Grandmaster and Challenger.
- Grandmaster can duo with D1, Master, Grandmaster, Challenger
- Challenger can duo with D1, Master, Grandmaster, Challenger
- Master can duo with D1, Master, Grandmaster, Challenger
- For CN, duo queuing is allowed up to Master with the premade party lower band at D1. CN Grandmaster and Challenger can only solo queue.
- For KR, Master, Grandmaster and Challenger can only solo queue.
- For CN and KR, similar to previous years, their APEX duo MMR restriction (CN at Grandmaster target MMR, KR at Master target MMR) will be temporarily disabled for 26.1, so if you are Grandmaster MMR in CN, or Master MMR in KR, if you have not achieved the visual Rank because you are still climbing, you can still duo. Visual Rank restrictions will always be on.
Swiftplay
- Starting Level: 1 ⇒ 3
- Starting Gold: 500g ⇒ 1400g
- Doran's Blade, Doran's Shield, and Doran's Ring have been removed from the item shop.
- Guardian's Horn, Guardian's Orb, Guardian's Blade, and Guardian's Hammer have been added to the Swiftplay item shop.
- Void Grubs have been removed.
- Rift Herald has been removed.
- Baron Nashor now spawns at 12:00
- The Hand of Baron buff now persists through death.
- Atakhan has been removed, just as in other SR queues.
- Elemental Drakes now spawn a maximum of twice.
- Dragon Soul is now awarded if a team manages to kill both Elemental Drakes.
- The Elemental Rift transformation now occurs after the first Elemental Drake is killed, and matches the element of the second Elemental Drake.
- Elder Dragon now spawns at 15:00. If there is an Elemental Drake in the pit when Elder Dragon is spawning, it despawns.
- If no Elemental Drakes are killed, the Elemental Rift transformation does not occur.
- Rubberbanding start time: 4:00 ⇒ 0:30
- Gold and experience accelerate faster over game time
- Rubberbanding slightly decreased per instance of gold or experience earned
- Rubberbanding can no longer add more than 100% to the value of a single source of gold or experience.
- Bugfix for gold acceleration from game time and rubberbanding double counting for some gold sources.
- Turrets begin to lose resists: 25:00 ⇒ 20:00
- Turrets begin to burn down from Sudden Death: 30:00 ⇒ 25:00
- Death timers by level: 10s - 52.5s ⇒ 10s - 40s
- Death timers no longer scale up with game time until 25:00, scaling up to a maximum of +50% by 27:30.
- Minions scale up 50% faster
- Cannon Minion health scaling: 85 ⇒ 100
- Start of minion waves spawning every 25 seconds
- There is now a Cannon Minion in every Minion Wave from the third wave on.
- Turrets deal reduced damage to Cannon Minions
- Minion damage to turrets multiplier: 50% ⇒ 60%
- Minion movement speed: +125
- Minion attack speed: +100%
- Minion damage to enemy minions and turrets: 150% – 250% by game time (scaling linearly from 1:00 to 20:00)
- Minions spread Frenzy to other nearby allied minions in the same lane
- Champion marker buff duration: 90s or until death
- Frenzy duration: 10s – 30s by game time
- Stacks required to complete Jungle Quest: 30 ⇒ 25
- Red Brambleback and Blue Sentinel respawn times: 300s %rArr; 270s
- Murk Wolves, Raptors, Gromp, and Krugs camp respawn times: 135s %rArr; 120s
- Nearby allies now receive 30% of the gold value for non-epic jungle monsters killed. The killer still receives 100% value.
Arena
- Critical Strike Damage increased from 190% > 200%
- Hybrid - 100 Fame
- Righteous Fury - 1,600 Fame
- Combat Intro Card - 3,600 Fame
- Panic Room - 6,100 Fame
- Bonus Reroll - 9,100 Fame
- Multitool - 12,600 Fame
- Energetic - 16,600 Fame
- Combat Intro Card - 21,600 Fame
- Hive Mind - 26,600 Fame
- Aim for the Head - 31,600 Fame
- Quest: Rite of the Forge God - 37,600 Fame
- Combat Intro Card - 47,600 Fame
- Hitting an Ability boosts your next Attack. Hitting an Attack boosts your next Ability.
- Healing/Shielding increases your Ability damage for the round.
- The first time you would die, instead be safely whisked far away.
- Gain a special item that becomes a new item of your choice each round.
- Become Energized much faster. Triggering Energize shoots magic missiles.
- Attacking plants harvest Bees! Damaging enemies launches the Bees at them.
- Your Crit Chance is capped lower. Gain a ton of Crit Damage.
- After buying some Item Anvils, all your Items become Masterwork.
- You can now cast your ultimate on allied champions. Gain 50 Ultimate Haste.
- Passive AD ratio: 1.5-2.8 ⇒ 1-2
- Passive Heal Amount: 30%-75% ⇒ 30%-45%
- Q AD ratio: 20-60% ⇒ 10-50%
- Q Champ Healing: 5%-9% ⇒ 3%-7%
- R Damage: 250/400/550 200% bonus AD ⇒ 200/350/500 150% bonus AD
- Fixed a bug where Die Another day wouldn't cast if you were untargetable when you pressed it.
ARAM Kaosu
- Damage Dealt: 95% ⇒ 100%
- Shielding Done: 80% ⇒ 100%
- Damage Dealt: 95% ⇒ 100%
- Damage Taken: 105% ⇒ 100%
- Healing: 90% ⇒ 100%
- Shielding: 95% ⇒ 100%
- RQ Bonus Damage: 40 / 90 / 140 / 190 ⇒ 40 / 100 / 160 / 220
- Healing: 95% ⇒ 100%
- Shielding: 90% ⇒ 100%
- Ability Haste: -10 ⇒ 0
- Damage Dealt: 95% ⇒ 100%
- Damage Taken: 105% ⇒ 100%
- Damage Dealt: 95% ⇒ 100%
- Shielding: 80% ⇒ 100%
- W Heal Ratio: 20% ⇒ 30%
- W Shield Ratio: 20% ⇒ 25%
- Q Cooldown: 10s ⇒ 8s
- Augment Tier: Prismatic ⇒ Gold
- Instead of storing damage from all sources, now only store from the augment owner.
- Instead of refreshing 1 charge every 180s, will now refresh all 3 charges every 120 seconds.
- We've updated the functionality of the reward to now multiply future stacks by 3 and not just the stacks at the time of completion.
- The tooltip implied this but it didn't actually work this way, so we're just making it do that to match the expectation and so Heartsteel can go brr.
- Golden Spatula Stats:
- Attack Damage: 60 ⇒ 90
- Ability Power: 80 ⇒ 110
- Movement Speed: 5% ⇒ 10%
- Immolate Range: 300 ⇒ 400
- Fixed a bug where Ultimate's Awakening's buff bar is displaying incorrect Ability Haste.
- Add a cooldown tracker for Ultimate Awakening.
- Fixed a bug where Executioner is not working with Renger's basic abilities.
- Fixed a bug where Orbital Laser's Ground damage is doing incorrect damage to minions.
- Fixed a bug where Orbital Laser is tracking damage dealt to minions.
- Fixed a bug where Gold Rend fails to function if your ally also takes it.
Demacia Rising
- Daily and weekly missions will be available to provide large amounts of Silver Shields. Playing LoL or TFT and completing missions will earn enough Silver Shields to finish the entire game.
- Purchasing the Battle Pass will instantly reward Silver Shields, and also increase the amount you earn from the recurring mission.
- Playing a game with a skin released during Season 1 will reward a one-time bonus of Silver Shields.
Lobby Hostage Taking & Player Behavior Updates
- Champion selects will be terminated when a player in champion select is reported and determined to be holding the lobby hostage to force a dodge or for any other reason. This will never trigger without a report in champion select, so be to sure to report players you believe are hostaging.
- When a champion select is terminated by hostaging detection, the offender will receive a penalty that will not allow them to immediately queue again, and all other players will re-enter matchmaking similar to if a player dodges today.
- Penalties for repeated disruptive gameplay have been increased.
- Improved detections for intentional non-participation in-game.
- If you receive an Account Ban for having an inappropriate Riot ID, you'll be unable to change your Riot ID until the ban is over.
Lane Based Autofill Matchmaking
Riot Games Community Pact
Clash - Summoner's Rift Demacia Cup
- Registration Begins: January 12 @ 11:00 AM (Local Time)
- Tournament Dates: January 17 and 18 (~4-7 PM Local Time, varies by region)
Hata Düzeltmeleri ve Yaşam Kalitesi Değişiklikleri
- Fixed an issue that caused Fizz's W basic attacks to be heard from Fog of War.
- Fixed an issue where the Guardian items in ARAM were missing their unique tooltip tags.
- Fixed an issue where Ivern's E failed to break Banshee's Spellshield.
- Fixed an issue where Skarner's Q auto's failed to stack Spear of Shojin (shoutout to the Skarner mains who tweeted this to us)
- Fixed an issue that allowed players to right click through rule quest selection UI resulting in unwanted move commands.
- Fixed an issue where it was possible to obtain excessive gold from rubberbanding after a large amount of time in the match.
- Fixed an issue that caused the "Enable Streamer Mode" option to be missing in the Interface settings.
- Fixed an issue that caused Rengar to lose targeting on champions that go invisible during his R
- Fixed an issue that caused Rengar to be able to leap after a melee auto attack during R
- Fixed an issue that caused Rengar to inconsistently gain stacks of conqueror/other effects
- Fixed an issue that caused Rengar leap to not trigger some attack effects (i.e. Navori, Lethal Tempo)
- Fixed an issue that caused Rengar R damage to not be increased by Ultimate Damage amp (i.e. Axiom Arcanist)
- Fixed an issue that caused Rengar to gain grey health before levelling W
- Fixed an issue that caused Rengar to apply R shred/damage to monsters in melee range
- Fixed an issue that caused Rengar E to not root Dr. Mundo
- Fixed an issue that caused Rengar to sometimes not gain ferocity from a melee bush/R attack
- Fixed an issue that caused Rengar's empowered state to override certain cooldown reduction effects (i.e. Navori, Trancendence)
- Fixed an issue that caused Rengar to be unable to leap for a short period of time when flashing during R
- Fixed an issue that caused Rengar to deal more damage to towers with Q if cast during leap
- Fixed an issue that caused Rengar Q to not go on cooldown if held with 4 ferocity
- Fixed an issue that caused Rengar to not see camouflage indicators during R
- Fixed an issue that caused Rengar's basic abilities to not refresh from practice tool cheats
- Fixed an issue that caused Rengar to sometimes do no damage to nexus when leaping
- Fixed an issue that caused Rengar to sometimes not leap over a wall when his target is close to the edge
- Fixed a bug where Slayer Kayn's R would fail to heal him if his target died at specific times during the ability.
- Fixed an bug that caused Zeri to be able to cast Q during ally bard R and Kalista R
- Added Slayer Kayn's R's base damage to the level-up tooltip.
- Fixed a bug where the ranked end of season memorial modal shows the wrong season year
- Fixed a bug where the ranked end of season memorial modal shows the wrong reward eligibility due to honor level database discrepancy.
Yaklaşan Kostümler ve Kromalar
The following skins will be released in this patch:
The following chromas will be released this patch:
İlgili Makaleler
- Game Updates 2026-03-17T18:00:00.000Z League of Legends Patch 26.6 Notes It’s time for First Stand and Shyvana’s update!
- Game Updates 2026-03-03T19:00:00.000Z League of Legends Patch 26.5 Notes Welcome to the official patch of First Stand, the first major international tournament of the year!
- Game Updates 2026-02-18T19:00:00.000Z League of Legends Patch 26.4 Notes Happy Lunar Revel, welcome to patch 26.4!
- Game Updates 2026-02-03T19:00:00.000Z Patch 26.3 Notes Celebrate the new year and revel in Patch 26.3 🎊
- Game Updates 2026-01-21T19:00:00.000Z Patch 26.2 Notes Patch 26.2 ready to deploy!
- Game Updates 2025-12-02T19:00:00.000Z Patch 25.24 Notes The last patch of the year, 25.24 is here!
- Game Updates 2025-11-18T19:00:00.000Z Patch 25.23 Notes Patch 25.23 has ascended 🙏
- Game Updates 2025-11-04T19:00:00.000Z Patch 25.22 Notes We’re going to Chengdu with Patch 25.22!
- Game Updates 2025-10-21T18:00:00.000Z Patch 25.21 Notes Patch 25.21 is bee-autiful! 🐝
Source:
Official article