Patch 26.2 Notes
Patch 26.2 ready to deploy!
Patch Highlights
Aegis Frame Galio, Aegis Frame Ornn, Battle Academia Briar, Battle Professor Samira, and Revenant Reign Viego will be available January 22, 2026.
Revenant Reign Viego
Thoughts on How 26.1 Landed
- Less downtime with more frequent minion spawns and homeguards can contribute to feeling like there's constant action happening.
- Hitting towers and getting those chunks of damage from crystalline overgrowth both feel more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster.
- Barons are being taken earlier, since they're spawning at 20 minutes again. That said, Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is proving to be a bit less of the case this Season.
- First, you can now double bind the role quest slot. So you’ll be able to set your preferred hotkey to both the role slot and the item slot where you used to hold it in your inventory.
- We’re also adding the role quest hotkey to the client keybinds menu so you can make your changes before you hit the rift.
- Finally, in the following patch, we’re moving control wards to the support role quest slot at the start of the game instead of halfway through the match when the quest completes. This change should allow support players to more easily build up muscle memory.
Champions
Aatrox
- Bonus Magic Damage based on Target Max Health : 4-8% (based on level) ⇒ 4-10% (based on level)
- Bonus Damage to Monsters : 15 ⇒ 25
Ashe
- Attack Damage Growth : 3 ⇒ 3.5
Gwen
- Monster Damage Cap : 5 (+10% AP) ⇒ 3 (+5% AP)
Jayce
- Bonus Damage to Monsters : 50 ⇒ 25
Lillia
- Heal Against Large Monsters : 39 (+15% AP) ⇒ 39 (+9% AP)
- AP Ratio : 35% AP ⇒ 30% AP
Malphite
- Monster Damage : 2x ⇒ 1.8x
- Damage : 80 / 120 / 160 / 200 / 240 (+ 60% AP) (+ 40% armor) ⇒ 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 40% armor)
- Mana Cost : 50 ⇒ 50 / 55 / 60 / 65 / 70
- Cooldown : 130 / 105 / 80 ⇒ 130 / 115 / 100
Master Yi
- Armor Growth : 4.2 ⇒ 4.5
- On-Hit Damage Mod : 65% ⇒ 75%
Nunu & Willump
- Cooldown : 12 / 11 / 10 / 9 / 8 ⇒ 13 / 12 / 11 / 10 / 9 seconds
- Maximum Damage : 180 / 225 / 270 / 315 / 360 (+ 150% AP) ⇒ 150 / 195 / 240 / 285 / 330 (+ 150% AP)
- Damage per Hit : 16 / 24 / 32 / 40 / 48 (+ 15% AP) ⇒ 14 / 21 / 28 / 35 / 42
Sivir
- Attack Speed Growth : 2% ⇒ 1.6%
- Armor Growth : 4.45 ⇒ 4.0
Smolder
- Armor Growth : 4.7 ⇒ 4.0
Taliyah
- Bonus Damage to Monsters : 20 ⇒ 20 / 25 / 30 / 35 / 40 (Note: Empowered Boulder damage is still increased by 80% to primary target.)
- Monster Damage Modifier : 190% ⇒ 225%
Varus
- Maximum Charge Base Damage : 80 / 150 / 220 / 290 / 360 ⇒ 80 / 160 / 240 / 320 / 400
- On-Hit Base Damage : 6 / 14 / 22 / 30 / 38 ⇒ 8 / 17 / 26 / 35 / 44
Viego
- Attack Speed Growth : 2.25% ⇒ 2.75%
- Percent HP On-Hit Bonus Crit Damage Mod : 50% ⇒ 70%
- Active Bonus Crit Damage Mod : 50% ⇒ 60%
Zed
- Monster Damage : 1.8x ⇒ 1.2x
Items
Bandlepipes
- Price : 2000 ⇒ 2300 gold
- Combine Cost : 500 ⇒ 800 gold
Fiendhunter Bolts
- Attack Speed : 40% ⇒ 45%
- Damage Multiplier for Guaranteed Critical Strikes : 75% ⇒ 80%
- Bonus True Damage for Critical Strikes : 10% ⇒ 15%
Hexoptics C44
- Attack Damage : 50 ⇒ 55
- Distance Required for Max Damage Amp : 700 ⇒ 600
ARAM
- Fixed a bug where Hexgates did not allow players to teleport behind the turret.
- Fixed a bug where players were interrupted when trying to use the Portal's in Koeshin's Crossing Map.
- Fixed a bug where Glass Cannon prevented Bloodthirster from triggering.
- Fixed a bug where Smolder’s Q did not work with ReEnergize.
- Fixed a bug where Flashy and Flash 2 would cancel Fiddlesticks’s R channel.
- Fixed a bug where Empyrean Promise’s range was smaller than intended.
- Fixed a bug where Sword of the Blossoming Dawn’s passive could target the wrong ally.
- Fixed a bug where snowball damage from Snowball Upgrade and The Biggest Snowball was triggering Aurora’s and Zaahen’s passives.
- Fixed a bug where First Strike was not tracking gold correctly in From Beginning to End.
Arena
- Reduced CC chain duration from 5 of the last 7 seconds ⇒ 4 of the last 7 seconds.
- (NEW) When combo breaker triggers you take 10% + 5% for each time this has triggered max HP true damage. This resets on death and on combat end.
- E Cooldown 10-8 ⇒ 12-10
- R Armor Pen 10/20/30% ⇒ 5/15/25%
- P Stacks per round reduced from 12 ⇒ 10
- Bonus HP reduced from 250/400/550 ⇒ 250 / 350 / 450
- Plant Duration reduced from 8s ⇒ 6s
- Q cooldown now starts when the spell ends (just like in URF).
- Remove P Damage mod || 12.5 – 46.5 (based on level) ⇒ 25 – 93 (based on level)
- P CD 15 ⇒ 10
- R CD 160/140/120 ⇒ 130/100/90
- Q: Second bolt damage increased from 50% ⇒ 75%
- Reverted to its old version || Now reduces the Cooldown of all abilities by 1.25s On-Hit.
- Hold delay 1.25s ⇒ 0.75s
- No longer goes into stealth when you’re unable to move, and stealth is disabled on crowd controlled.
- Adaptive Force per hat increased from 10 ⇒ 12
- Moved from Gold ⇒ Silver
- Bounce Range reduced from 1500 ⇒ 750
- Bonus AD ratio reduced from 0.65 ⇒ 0.5
- Attack Speed Aura increased from 30% ⇒ 45%
- MS increased from 20 ⇒ 35
ARURF
Solo/Duo Ranked - Apex Duo Rule Improvements
- Master can duo with D1 ⇒ GM
- Master cannot duo with D2
- GM can duo with Master ⇒ Challenger
- GM cannot duo with D1
- Challenger can duo with GM ⇒ Challenger
- Challenger cannot duo with Master
- D1 Visible cannot duo with [D1/Master Visible + GM MMR]
- D2 or below visible rank cannot duo with any Master+ MMR
- KR and CN remain unchanged as they are already on stricter rules: KR duo is allowed up to D1 and below, and CN duo is up to Master and below.
- Reminder: as part of the regular seasonal ranked operation, Apex MMR duo restriction will be turned back on in 26.2, after we temporarily disabled it in 26.1 to celebrate season start climbing.
Swiftplay
- Surrender Time: 15 minutes ⇒ 12 minutes
Clash - Summoner's Rift Demacia Cup
- Registration Begins: January 19 @ 11:00 AM (Local Time)
- Tournament Dates: January 24 and 25 (~4-7 PM Local Time, varies by region)
WASD
- Attack Delay While Moving for Melee Champions : Removed
- Attack Delay While Moving for Non-Marksman Ranged Champions : Reduced
- Attack Delay While Moving for Marksman : Unchanged (Note: Ezreal, Kai’Sa, and Kindred were slightly reduced)
Bugfixes & QoL Changes
- Fixed a bug that caused Rengar’s melee attack in brush to sometimes not grant him a stack of ferocity.
- Fixed a bug that caused Rangar to be granted a ferocity stack on leap end instead of leap start.
- Fixed a bug that caused Rengar to not be revealed when starting his leap from Fog of War or brushes.
- Fixed a bug that caused Rengar to sometimes be knocked straight up when leaping onto a Blast Cone.
- Fixed a bug that caused Rengar’s ferocity to time out in situations where his E had landed.
- Fixed a bug that caused Rengar’s leap to time out immediately after leaving a brush.
- Fixed a bug that caused Rengar’s passive cooldown to visually reset on hitting a plant.
- Fixed a bug that caused Rengar’s leap timing to be inconsistent.
- Fixed a bug that caused all of Rengar’s leap damage when using ultimate to be increased by Axiom Arcanist instead of just the R leap damage.
- Fixed a bug that caused Rengar’s empowered Q to grant attack speed on attack instead of on cast.
- Fixed a bug that caused Rengar’s Q auto attack reset to be inconsistent.
- Fixed a bug that caused Rengar’s Q and empowered Q to deal an incorrect amount of damage to towers.
- Fixed a bug that caused Rengar’s brush leap to trigger energized on leap start as opposed to upon landing on the target.
- Fixed a bug that caused Rengar, on activating Thrill of the Hunt (R) while inside a brush to not consume Unseen Predator (P)'s buff if he walks into melee range of his enemy target before giving a basic attack command.
- Fixed a bug that caused Rengar’ ultimate to inconsistently grant ferocity when using an attack in melee range.
- Fixed a bug that caused Rengar’s R ability damage to scale with the attacked enemy champion’s attack damage.
- Fixed a bug that caused Teemo’s Q blind to not cause Rengar’s Ferocity empowered attacks to be consumed on use.
- Fixed a bug that caused Serpahine to return to her idle pose when her recall was interrupted by animation pause effects.
- Fixed a bug that caused Camille’s Q2 VFX to not appear correctly.
- Fixed a bug that caused Annie’s passive VFX to sometimes be missing when her passive was ready.
- Fixed a bug that caused Briar's W, when targeting an enemy Viego, to be ended early via Viego's EW combo.
- Fixed a bug that caused Briar’s W to end early if a Twitch she was targeting entered camouflage.
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:
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Source:
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