Sejuani

Sejuani

Jungle Build, Runes, Items · Patch 26.12

B Tier Win Rate 56.6% Pick Rate 0.6% Ban Rate 0.1% Role Jungle Games 76 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier B
Win Rate 56.6%
Pick Rate 0.6%
Ban Rate 0.1%
Matches 76
RUNES
WR 55.38% PR 85.53% Games 65
Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 75.00% PR 5.26% Games 4
Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 8 PR 11%
Item 1101
Item 2003
Item 1011
Item 1001
Games 5 PR 7%
Item 1101
Item 1011
Item 1028
Item 3067

Build Order

Item 1101
Item 1011
Item 1028
Item 1001
Item 2525
Item 3067
Item 3050
Item 3109

Completed Items

Item 2525
Item 3050
Item 3109
Item 3190
Item 3084
Item 3067

Situational Items

Item 1029
Item 1033
Item 1103
Item 1031
Item 1056
Item 1082
Item 1120
Item 1006
Ability Max Order W > Q > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
R
R
R
R
Power Spike Sejuani — Jungle
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Best Matchups

Worst Matchups

Overview

Sejuani is a tank jungler who excels at reliable crowd control, frontlining, and enabling melee-heavy team compositions. Her strength comes from durable engage and strong skirmish setup, especially when paired with allies who can quickly follow her initiation.

Strengths

  • Reliable engage and crowd control
  • Very strong frontline presence
  • Excellent synergy with melee allies
  • Useful objective fight setup
  • Strong skirmish control

Weaknesses

  • Lower damage than carry junglers
  • Can be kited in some fights
  • Relies on team follow-up
  • Less threatening alone
  • Can struggle if lanes cannot support early tempo

Early Game

In the early game Sejuani should focus on efficient pathing, useful gank windows, and playing around lanes that can follow her setup. She gains the most value when allied damage is ready to capitalize.

Mid Game

Mid game is where Sejuani becomes very strong around objectives and grouped skirmishes. Her engage gives structure to fights and can make it much easier for her team to focus the right target.

Late Game

In late game fights Sejuani should focus on either starting a favorable engage or peeling for her carries if divers are the main threat. Her value comes from control and durability, not personal damage.

Tips & Tricks

  • Melee teammates increase your value a lot.
  • Your engage is strongest when allies are ready to follow instantly.
  • Objective fights often give you your best windows.
  • You do not need to force every fight alone.
  • Control and target access matter more than damage numbers.

For official ability details and lore, visit the official Sejuani page and the Sejuani Wiki.