LoLTier
Nautilus

Nautilus

Tier A Win Rate 43.95% Pick Rate 11.48% Ban Rate 5.26% Role Support Games 157 Patch 26.6

Runes

Games 19 Wins 6
Resolve
Primary
Aftershock
Mirror Shell
Bone Plating
Unflinching
Inspiration
Secondary
Hextech Flashtraption
Cosmic Insight
Stat Shards
Attack Speed
Movement Speed
Health

Boots

Item 3111

Best Core

Item 3190
Item 3869
Item 3067

Completed Items

Item 3190
Item 3869
Item 3067
Item 2524
Item 1029
Item 3877

Skill Priority

Q > W > E

Best Skill Order

1
Q Skill
2
W Skill
3
E Skill
4
Q Skill
5
Q Skill
6
R Skill
7
Q Skill
8
W Skill
9
Q Skill
10
W Skill
11
R Skill
12
W Skill
13
W Skill

Overview

Nautilus is a tank support who excels at starting fights, locking down priority targets, and creating guaranteed engage opportunities for his team. With multiple crowd control abilities and strong frontline durability, he is one of the most reliable engage supports in the game.

Strengths

  • Very reliable engage tools
  • Multiple crowd control abilities
  • Excellent pick potential
  • Strong frontline durability
  • Great synergy with aggressive bot lanes

Weaknesses

  • Very slow movement speed
  • Hook missing can punish him heavily
  • Low personal damage
  • Relies on team follow-up
  • Can be kited by high mobility champions

Early Game

In the early game Nautilus should look for strong engage opportunities in the bot lane using his hook and passive root. Coordinating with his ADC can create very high kill pressure early.

Mid Game

Mid game is where Nautilus becomes extremely valuable around roams and objective fights. His ability to instantly lock down a carry can decide skirmishes quickly.

Late Game

In late game fights Nautilus should focus on engaging the correct target and disrupting enemy carries. Even if he does not deal much damage, his crowd control can completely decide fights.

Tips & Tricks

  • Your ultimate guarantees engage on priority targets.
  • Do not hook blindly without team follow-up.
  • Roaming mid after pushing bot can create huge pressure.
  • Vision control makes hooks much more dangerous.
  • Your job is to control enemies, not deal damage.
Nautilus
Support
A
26.6
Review section coming soon