Azir
Runes
Boots
Best Core
Completed Items
Skill Priority
Best Skill Order
Overview
Azir is a high-scaling control mage who dominates fights through range, zone control, and sustained magic damage. His soldiers allow him to pressure enemies from a safe distance while controlling space around objectives and teamfights. When mastered, Azir becomes one of the strongest late game carries in the game, capable of both dealing huge damage and making game-changing plays with his ultimate.
Strengths
- Excellent late game scaling
- Very strong sustained damage from safe range
- Powerful zone control with soldiers
- Can make game-changing plays with Emperor's Divide
- Strong objective control and teamfight presence
Weaknesses
- Mechanically demanding champion
- Can be punished hard if mispositioned
- Weak if he falls behind early
- Needs good soldier placement to maximize value
- Vulnerable to aggressive assassins and dive threats
Early Game
In the early game Azir should focus on farming safely, controlling the wave, and poking with soldiers when possible. Avoid unnecessary fights unless you have a clear advantage. Your priority is to scale cleanly and avoid losing lane to early pressure.
Mid Game
Mid game is where Azir starts becoming much more threatening. With more items and levels, his sustained damage and zone control become far more impactful around Dragons, Heralds, and tower sieges. Position carefully and look for opportunities to punish enemies walking into your soldiers.
Late Game
In late game teamfights Azir becomes a true carry threat. If protected well, he can shred frontlines and pressure backlines at the same time. His ultimate can be used either to protect himself or to create decisive engage opportunities. Smart positioning is everything in this stage of the game.
Tips & Tricks
- Use your soldiers to control space before enemies fully commit.
- Do not rush flashy ultimate plays if a safer front-to-back fight is better.
- Positioning matters more than greed for extra damage.
- Keep track of enemy dive tools before stepping forward aggressively.
- Objective fights become much easier when enemies are forced to walk through your soldiers.