Seraphine
Runes
Boots
Best Core
Completed Items
Skill Priority
Best Skill Order
Overview
Seraphine is a utility mage who excels at teamfight control, waveclear, and enabling grouped compositions through healing, shields, and layered crowd control. She is strongest when fights stay organized and allies can play around her range and setup.
Strengths
- Excellent teamfight utility
- Strong waveclear and safe scaling
- Useful healing and shielding
- Powerful layered crowd control
- Very strong in grouped fights
Weaknesses
- Low mobility
- Can be punished by assassins and dive
- Needs space and setup to play comfortably
- Less effective in chaotic scattered fights
- Very position dependent
Early Game
In the early game Seraphine should focus on controlled wave management, safe poke, and reaching item timings without taking bad trades. She is usually stronger in stability than in raw lane violence.
Mid Game
Mid game is where Seraphine becomes far more valuable in grouped fights and objective setups. Her utility can make standard front-to-back fights much easier for her team.
Late Game
In late game fights Seraphine should play around spacing, layered spell value, and protecting high-value allies. Her best moments come when she affects multiple teammates and enemies at the same time.
Tips & Tricks
- Grouped allies and enemies both increase your value.
- Play for structure, not chaos.
- Your utility can win fights even without huge personal damage.
- Stay safe enough to keep casting.
- Objective setups are some of your strongest moments.