Aurora

Aurora

Mid Build, Runes, Items · Patch 26.9

A Tier Win Rate 51.9% Pick Rate 4.6% Ban Rate 5.4% Role Mid Games 449 Patch 26.9
Patch: 26.9
Tier A
Win Rate 51.9%
Pick Rate 4.6%
Ban Rate 5.4%
Matches 449
RUNES
WR 52.17% PR 97.33% Games 437
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 80.00% PR 1.11% Games 5
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 60 PR 13%
Item 1056
Item 2003
Item 1052
Item 2031
Games 53 PR 12%
Item 1056
Item 2003
Item 1052
Item 1082

Build Order

Item 1056
Item 1052
Item 3145
Item 3152
Item 4645
Item 3175
Item 4646
Item 3089

Completed Items

Item 3152
Item 4645
Item 3175
Item 4646
Item 3089
Item 3145

Situational Items

Item 1001
Item 1082
Item 3108
Item 1058
Item 1028
Item 3113
Item 2022
Item 3802
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R

Overview

Aurora is a mobile AP mage who excels at weaving in and out of fights, applying pressure with repeated spell rotations, and punishing enemies who misposition. Her kit rewards good spacing, patience, and smart timing. When played well, Aurora can control skirmishes, threaten carries, and stay surprisingly difficult to lock down.

Strengths

  • Strong mobility in fights
  • Very good at punishing mispositioned targets
  • Consistent damage in extended skirmishes
  • Can pressure carries without fully overcommitting
  • Strong outplay potential with movement and spacing

Weaknesses

  • Can struggle if caught by hard crowd control
  • Requires good spacing to maximize value
  • Mistimed aggression can be punished heavily
  • Less effective when forced into predictable front-to-back fights
  • Needs good awareness to find the right angles

Early Game

In the early game Aurora should focus on clean trading patterns, wave control, and avoiding unnecessary risks. Look for chances to chip away at the enemy with efficient spell usage instead of forcing all-ins too early. Staying healthy and building toward your first item spike is important.

Mid Game

Mid game is where Aurora becomes much more threatening. With more damage and mobility available, she can pressure side skirmishes, punish isolated targets, and help control objective fights. Look for opportunities where you can move in and out without being focused immediately.

Late Game

In late game fights Aurora should play patiently and avoid being the first champion exposed to enemy engage. Her value comes from finding the correct angle, applying pressure to high-value targets, and surviving long enough to repeat her spell cycles. If left unchecked, she can heavily disrupt the enemy backline.

Tips & Tricks

  • Play around spacing instead of forcing every fight head-on.
  • Short, efficient trades are often stronger than reckless commits.
  • Look for side angles where you can threaten carries safely.
  • Track enemy crowd control before using your mobility aggressively.
  • Your damage becomes much more valuable if you survive long enough to cycle spells again.