Diana
Runes
Boots
Best Core
Completed Items
Skill Priority
Best Skill Order
Overview
Diana is an AP diver who excels at finding explosive engages and bursting grouped enemies. Her kit allows her to threaten carries, punish poor positioning, and create huge impact in skirmishes and teamfights. When played well, Diana can instantly swing fights with one well-timed engage.
Strengths
- Very strong engage potential
- Powerful burst against grouped enemies
- Can punish immobile carries hard
- Strong skirmishing in mid game
- High teamfight impact with ultimate
Weaknesses
- Can overcommit very easily
- Weak if she falls behind early
- Needs correct target selection
- Can struggle into heavy crowd control
- Going in at the wrong time can lose fights
Early Game
In the early game Diana should focus on safe farm, efficient jungle or lane tempo, and looking for clean setups instead of random aggression. She becomes much more threatening once she gets access to better engage windows and item spikes.
Mid Game
Mid game is where Diana becomes especially dangerous. She can punish grouped enemies, flank carries, and dominate objective fights with one good ultimate. Look for fights where enemies are close enough to be hit together.
Late Game
In late game fights Diana must be disciplined. She still has huge impact, but entering too early without support can get her killed instantly. Wait for the right angle, then commit with confidence when the fight is ready.
Tips & Tricks
- Grouped enemies make Diana much more threatening.
- Do not force blind engages without follow-up.
- Flank angles are often stronger than direct entries.
- Target selection matters more than pure aggression.
- Your best fights usually happen when enemies cannot easily disengage.