Diana

Diana

Jungle Build, Runes, Items · Patch 26.9

D Tier Win Rate 48.0% Pick Rate 1.1% Ban Rate 1.2% Role Jungle Games 175 Patch 26.9
Patch: 26.9
Tier D
Win Rate 48.0%
Pick Rate 1.1%
Ban Rate 1.2%
Matches 175
RUNES
WR 42.57% PR 57.71% Games 101
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Triple Tonic
Cash Back
Jack Of All Trades
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 48.39% PR 17.71% Games 31
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 18 PR 10%
Item 1056
Item 2003
Item 1082
Item 1052
Games 18 PR 10%
Item 1056
Item 2003
Item 1082
Item 2031

Build Order

Item 1056
Item 1082
Item 1052
Item 2510
Item 4633
Item 3157
Item 3152
Item 4645

Completed Items

Item 2510
Item 4633
Item 3157
Item 3152
Item 4645
Item 3175

Situational Items

Item 1001
Item 3145
Item 1028
Item 1026
Item 1101
Item 3108
Item 3147
Item 1042
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
R
R
R

Overview

Diana is an AP diver who excels at finding explosive engages and bursting grouped enemies. Her kit allows her to threaten carries, punish poor positioning, and create huge impact in skirmishes and teamfights. When played well, Diana can instantly swing fights with one well-timed engage.

Strengths

  • Very strong engage potential
  • Powerful burst against grouped enemies
  • Can punish immobile carries hard
  • Strong skirmishing in mid game
  • High teamfight impact with ultimate

Weaknesses

  • Can overcommit very easily
  • Weak if she falls behind early
  • Needs correct target selection
  • Can struggle into heavy crowd control
  • Going in at the wrong time can lose fights

Early Game

In the early game Diana should focus on safe farm, efficient jungle or lane tempo, and looking for clean setups instead of random aggression. She becomes much more threatening once she gets access to better engage windows and item spikes.

Mid Game

Mid game is where Diana becomes especially dangerous. She can punish grouped enemies, flank carries, and dominate objective fights with one good ultimate. Look for fights where enemies are close enough to be hit together.

Late Game

In late game fights Diana must be disciplined. She still has huge impact, but entering too early without support can get her killed instantly. Wait for the right angle, then commit with confidence when the fight is ready.

Tips & Tricks

  • Grouped enemies make Diana much more threatening.
  • Do not force blind engages without follow-up.
  • Flank angles are often stronger than direct entries.
  • Target selection matters more than pure aggression.
  • Your best fights usually happen when enemies cannot easily disengage.