Jinx

Jinx

ADC Build, Runes, Items · Patch 26.12

B Tier Win Rate 50.8% Pick Rate 2.2% Ban Rate 0.2% Role ADC Games 191 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier B
Win Rate 50.8%
Pick Rate 2.2%
Ban Rate 0.2%
Matches 191
RUNES
WR 51.05% PR 99.48% Games 190
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 0.00% PR 0.52% Games 1
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 18 PR 9%
Item 1086
Item 2003
Item 1083
Item 1036
Games 13 PR 7%
Item 1086
Item 2003
Item 1083
Item 1001

Build Order

Item 1086
Item 1083
Item 1036
Item 2523
Item 1042
Item 3031
Item 3046
Item 3036

Completed Items

Item 2523
Item 3031
Item 3046
Item 3036
Item 3085
Item 3035

Situational Items

Item 1001
Item 1037
Item 6670
Item 1018
Item 3086
Item 1055
Item 1038
Item 3008
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
R
R
R
Power Spike Jinx — ADC
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Jinx is a hyper-scaling marksman who excels at dealing huge sustained damage in teamfights once she is protected and allowed to play front-to-back. Her range, reset potential, and late game DPS make her one of the strongest carries in extended fights.

Strengths

  • Excellent late game scaling
  • Very high sustained damage in teamfights
  • Strong range with rockets
  • Can snowball fights hard after first reset
  • Great front-to-back carry potential

Weaknesses

  • Very vulnerable if caught
  • No real escape tools
  • Needs protection to perform consistently
  • Can struggle against heavy dive
  • Positioning mistakes are punished extremely hard

Early Game

In the early game Jinx should focus on safe farm, controlled trades, and avoiding unnecessary deaths. She does not need to dominate lane if she can reliably reach her item spikes.

Mid Game

Mid game Jinx becomes more relevant in structured fights and objective setups. She still needs protection, but her damage begins to matter much more once items come online.

Late Game

Late game is where Jinx truly shines. If she gets one reset and keeps safe positioning, she can quickly chain kills and completely take over a fight. Her biggest job is to stay alive long enough to keep hitting.

Tips & Tricks

  • Staying alive is more important than forcing one risky extra hit.
  • Your first reset often decides how the fight continues.
  • Play around your frontline and peel tools.
  • Good spacing wins more than panic aggression.
  • Jinx becomes much more dangerous the longer a fight goes.

For official ability details and lore, visit the official Jinx page and the Jinx Wiki.