Samira

Samira

ADC Build, Runes, Items · Patch 26.9

D Tier Win Rate 40.0% Pick Rate 1.7% Ban Rate 1.4% Role ADC Games 125 Patch 26.9
Patch: 26.9
Tier D
Win Rate 40.0%
Pick Rate 1.7%
Ban Rate 1.4%
Matches 125
RUNES
WR 40.00% PR 100.00% Games 125
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 23 PR 18%
Item 1055
Item 2003
Item 1037
Item 1036
Games 16 PR 13%
Item 1055
Item 2003
Item 3134
Item 1037

Build Order

Item 1055
Item 1036
Item 3134
Item 1018
Item 6676
Item 1037
Item 3031
Item 3036

Completed Items

Item 6676
Item 3031
Item 3036
Item 6673
Item 6670
Item 3072

Situational Items

Item 1001
Item 1038
Item 3008
Item 1029
Item 1083
Item 3133
Item 6697
Item 1033
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
E
E
E
E
E
R
R
R

Overview

Samira is a snowball-heavy marksman who thrives in aggressive skirmishes and chaotic teamfights. She combines burst, mobility, and reset potential to take over fights once enemies lose control of the situation. When paired with reliable engage, Samira can turn one opening into a full cleanup.

Strengths

  • Excellent snowball potential
  • Very strong in close-range skirmishes
  • High cleanup and reset threat
  • Great synergy with hard engage supports
  • Can completely take over teamfights when ahead

Weaknesses

  • Short range compared to many marksmen
  • Can be shut down by crowd control
  • Needs good timing to enter fights
  • Can struggle badly from behind
  • Highly dependent on setup and positioning

Early Game

In the early game Samira should look for controlled all-in windows rather than random long-range trading. She becomes much more threatening when her support can lock targets down and create short explosive fights.

Mid Game

Mid game is where Samira can start taking over smaller fights if she is not behind. She wants broken fights, messy engages, and moments where she can chain damage while enemies panic.

Late Game

In late game fights Samira must be disciplined about when she commits. Entering too early can get her instantly controlled and killed, but one clean follow-up window can still let her wipe the fight.

Tips & Tricks

  • Do not enter fights before major enemy crowd control is tracked.
  • Hard engage teammates massively increase your value.
  • Your best fights are often the messy ones.
  • One reset can completely change the fight.
  • Patience before committing is often better than panic aggression.