Teemo

Teemo

Top Build, Runes, Items · Patch 26.12

D Tier Win Rate 46.2% Pick Rate 0.8% Ban Rate 0.8% Role Top Games 80 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier D
Win Rate 46.2%
Pick Rate 0.8%
Ban Rate 0.8%
Matches 80
RUNES
WR 52.54% PR 73.75% Games 59
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 27.27% PR 13.75% Games 11
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 5 PR 6%
Item 1082
Item 2031
Item 1001
Item 1052
Games 5 PR 6%
Item 1056
Item 2003
Item 1001
Item 1052

Build Order

Item 1056
Item 1001
Item 1052
Item 1042
Item 3113
Item 3144
Item 3087
Item 6653

Completed Items

Item 3087
Item 6653
Item 3118
Item 3916
Item 3008
Item 3157

Situational Items

Item 1082
Item 1037
Item 1026
Item 3147
Item 2508
Item 3115
Item 1028
Item 1043
Ability Max Order E > Q > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R
Power Spike Teemo — Top
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
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Best Matchups

Champion
Score
Game WR
Lane WR
Games
Vayne
Vayne
390
80%
80%
5

Worst Matchups

Champion
Score
Game WR
Lane WR
Games
Vayne
Vayne
390
80%
80%
5

Overview

Teemo is a ranged specialist who excels at lane annoyance, vision denial, and punishing predictable movement with traps. He creates pressure by making large parts of the map feel unsafe and awkward to navigate.

Strengths

  • Strong lane pressure into many melee matchups
  • Excellent vision and zone control with traps
  • Punishes predictable movement very well
  • Can create annoying side lane pressure
  • Very frustrating for auto-attack reliant champions

Weaknesses

  • Very fragile if caught
  • Can struggle against hard engage and burst
  • Less reliable in direct front-to-back teamfights
  • Needs map setup to maximize value
  • Can lose impact if enemies clear space well

Early Game

In the early game Teemo should use ranged pressure, spacing, and lane annoyance to make melee opponents uncomfortable. He gains value by controlling the lane rhythm and punishing impatience.

Mid Game

Mid game is where Teemo's map pressure starts becoming more noticeable through trap placement and awkward rotations for the enemy team. He can heavily influence movement even when not directly fighting.

Late Game

In late game fights Teemo is less about direct frontlining and more about making the battlefield inconvenient and punishing mistakes. Good preparation increases his value a lot.

Tips & Tricks

  • Your trap setup matters as much as your direct damage.
  • Melee enemies often hate your spacing tools.
  • You create pressure even when off-screen.
  • Preparation before fights is one of your biggest strengths.
  • Do not overestimate your safety when enemies can hard engage.

For official ability details and lore, visit the official Teemo page and the Teemo Wiki.