Brand

Brand

ADC Build, Runes, Items · Patch 26.9

B Tier Win Rate 50.2% Pick Rate 1.5% Ban Rate 4.3% Role ADC Games 283 Patch 26.9
Patch: 26.9
Tier B
Win Rate 50.2%
Pick Rate 1.5%
Ban Rate 4.3%
Matches 283
RUNES
WR 50.18% PR 95.76% Games 271
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 83.33% PR 2.12% Games 6
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 18 PR 6%
Item 1056
Item 2003
Item 1052
Item 2031
Games 12 PR 4%
Item 1056
Item 2003
Item 1052
Item 1001

Build Order

Item 1056
Item 1052
Item 6653
Item 3116
Item 2503
Item 3916
Item 3157
Item 3871

Completed Items

Item 6653
Item 3116
Item 2503
Item 3916
Item 3157
Item 3871

Situational Items

Item 1001
Item 2508
Item 1028
Item 3147
Item 3802
Item 1026
Item 1082
Item 1011
Ability Max Order W > E > Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R

Overview

Brand is a high-damage mage support who excels at punishing grouped enemies and taking over fights with area damage. His kit is built around spell combos, burn damage, and powerful teamfight impact. When played well, Brand can turn even small mistakes from the enemy team into massive health losses and winning fights.

Strengths

  • Very high area damage in teamfights
  • Punishes grouped enemies extremely well
  • Strong lane poke and trading power
  • Can deal meaningful damage even without many items
  • Excellent objective fight presence

Weaknesses

  • Very immobile and easy to punish if caught
  • Can struggle against hard engage
  • Needs decent positioning to survive fights
  • Skillshots matter a lot for consistency
  • Can overpush or overexpose in lane if played carelessly

Early Game

In the early game Brand should use his spell range to pressure lane and chip away at enemy health bars. Short trades are usually favorable if you land your abilities cleanly. Avoid overextending without vision because Brand has very few tools to escape once he is caught.

Mid Game

Mid game is where Brand becomes especially dangerous around Dragons, Heralds, and grouped skirmishes. His damage over time and area pressure can heavily punish teams that stack too closely. Look for fights in tight spaces where your abilities can hit multiple targets.

Late Game

In late game teamfights Brand's goal is to survive long enough to get his full spell rotation onto multiple enemies. If the enemy team groups poorly, Brand can completely melt them. Position safely and let your damage spread through the fight instead of walking too far forward.

Tips & Tricks

  • Look for grouped enemies before using your ultimate.
  • Do not waste your stun setup unless you can follow up with pressure.
  • Tight jungle and river fights are often excellent for Brand.
  • Positioning matters more than greed because you have no dash.
  • Your damage becomes much more threatening when enemies stay close together.