Brand
Runes
Boots
Best Core
Completed Items
Skill Priority
Best Skill Order
Overview
Brand is a high-damage mage support who excels at punishing grouped enemies and taking over fights with area damage. His kit is built around spell combos, burn damage, and powerful teamfight impact. When played well, Brand can turn even small mistakes from the enemy team into massive health losses and winning fights.
Strengths
- Very high area damage in teamfights
- Punishes grouped enemies extremely well
- Strong lane poke and trading power
- Can deal meaningful damage even without many items
- Excellent objective fight presence
Weaknesses
- Very immobile and easy to punish if caught
- Can struggle against hard engage
- Needs decent positioning to survive fights
- Skillshots matter a lot for consistency
- Can overpush or overexpose in lane if played carelessly
Early Game
In the early game Brand should use his spell range to pressure lane and chip away at enemy health bars. Short trades are usually favorable if you land your abilities cleanly. Avoid overextending without vision because Brand has very few tools to escape once he is caught.
Mid Game
Mid game is where Brand becomes especially dangerous around Dragons, Heralds, and grouped skirmishes. His damage over time and area pressure can heavily punish teams that stack too closely. Look for fights in tight spaces where your abilities can hit multiple targets.
Late Game
In late game teamfights Brand's goal is to survive long enough to get his full spell rotation onto multiple enemies. If the enemy team groups poorly, Brand can completely melt them. Position safely and let your damage spread through the fight instead of walking too far forward.
Tips & Tricks
- Look for grouped enemies before using your ultimate.
- Do not waste your stun setup unless you can follow up with pressure.
- Tight jungle and river fights are often excellent for Brand.
- Positioning matters more than greed because you have no dash.
- Your damage becomes much more threatening when enemies stay close together.