Samira

Samira

ADC Build, Runes, Items · Patch 26.12

C Tier Win Rate 44.4% Pick Rate 2.1% Ban Rate 1.3% Role ADC Games 189 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier C
Win Rate 44.4%
Pick Rate 2.1%
Ban Rate 1.3%
Matches 189
RUNES
WR 44.44% PR 100.00% Games 189
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 27 PR 14%
Item 1055
Item 2003
Item 1037
Item 1036
Games 26 PR 14%
Item 1055
Item 2003
Item 1036
Item 3134

Build Order

Item 1055
Item 1036
Item 3134
Item 1018
Item 6676
Item 1038
Item 3031
Item 3036

Completed Items

Item 6676
Item 3031
Item 3036
Item 6673
Item 3072
Item 6670

Situational Items

Item 1037
Item 1001
Item 3008
Item 1029
Item 1033
Item 1086
Item 1083
Item 6697
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R
R
Power Spike Samira — ADC
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Samira is a snowball-heavy marksman who thrives in aggressive skirmishes and chaotic teamfights. She combines burst, mobility, and reset potential to take over fights once enemies lose control of the situation. When paired with reliable engage, Samira can turn one opening into a full cleanup.

Strengths

  • Excellent snowball potential
  • Very strong in close-range skirmishes
  • High cleanup and reset threat
  • Great synergy with hard engage supports
  • Can completely take over teamfights when ahead

Weaknesses

  • Short range compared to many marksmen
  • Can be shut down by crowd control
  • Needs good timing to enter fights
  • Can struggle badly from behind
  • Highly dependent on setup and positioning

Early Game

In the early game Samira should look for controlled all-in windows rather than random long-range trading. She becomes much more threatening when her support can lock targets down and create short explosive fights.

Mid Game

Mid game is where Samira can start taking over smaller fights if she is not behind. She wants broken fights, messy engages, and moments where she can chain damage while enemies panic.

Late Game

In late game fights Samira must be disciplined about when she commits. Entering too early can get her instantly controlled and killed, but one clean follow-up window can still let her wipe the fight.

Tips & Tricks

  • Do not enter fights before major enemy crowd control is tracked.
  • Hard engage teammates massively increase your value.
  • Your best fights are often the messy ones.
  • One reset can completely change the fight.
  • Patience before committing is often better than panic aggression.

For official ability details and lore, visit the official Samira page and the Samira Wiki.