Seraphine

Seraphine

Support Build, Runes, Items · Patch 26.12

B Tier Win Rate 51.4% Pick Rate 2.8% Ban Rate 1.5% Role Support Games 416 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier B
Win Rate 51.4%
Pick Rate 2.8%
Ban Rate 1.5%
Matches 416
RUNES
WR 52.97% PR 48.56% Games 202
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 53.15% PR 34.38% Games 143
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 50 PR 12%
Item 1056
Item 2003
Item 3070
Item 1052
Games 22 PR 5%
Item 1056
Item 2003
Item 3070
Item 1001

Build Order

Item 1056
Item 3070
Item 1052
Item 3802
Item 6620
Item 3116
Item 3870
Item 3040

Completed Items

Item 6620
Item 3116
Item 3870
Item 3040
Item 2530
Item 4005

Situational Items

Item 1001
Item 4642
Item 2022
Item 1028
Item 3067
Item 1004
Item 1082
Item 2503
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R
Power Spike Seraphine — Support
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
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Overview

Seraphine is a utility mage who excels at teamfight control, waveclear, and enabling grouped compositions through healing, shields, and layered crowd control. She is strongest when fights stay organized and allies can play around her range and setup.

Strengths

  • Excellent teamfight utility
  • Strong waveclear and safe scaling
  • Useful healing and shielding
  • Powerful layered crowd control
  • Very strong in grouped fights

Weaknesses

  • Low mobility
  • Can be punished by assassins and dive
  • Needs space and setup to play comfortably
  • Less effective in chaotic scattered fights
  • Very position dependent

Early Game

In the early game Seraphine should focus on controlled wave management, safe poke, and reaching item timings without taking bad trades. She is usually stronger in stability than in raw lane violence.

Mid Game

Mid game is where Seraphine becomes far more valuable in grouped fights and objective setups. Her utility can make standard front-to-back fights much easier for her team.

Late Game

In late game fights Seraphine should play around spacing, layered spell value, and protecting high-value allies. Her best moments come when she affects multiple teammates and enemies at the same time.

Tips & Tricks

  • Grouped allies and enemies both increase your value.
  • Play for structure, not chaos.
  • Your utility can win fights even without huge personal damage.
  • Stay safe enough to keep casting.
  • Objective setups are some of your strongest moments.

For official ability details and lore, visit the official Seraphine page and the Seraphine Wiki.