Singed

Singed

Top Build, Runes, Items · Patch 26.12

B Tier Win Rate 47.1% Pick Rate 2.4% Ban Rate 10.4% Role Top Games 255 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier B
Win Rate 47.1%
Pick Rate 2.4%
Ban Rate 10.4%
Matches 255
RUNES
WR 48.24% PR 78.04% Games 199
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 38.64% PR 17.25% Games 44
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 37 PR 15%
Item 1056
Item 2003
Item 1001
Item 2031
Games 31 PR 12%
Item 1056
Item 2003
Item 1001
Item 1052

Build Order

Item 1056
Item 1001
Item 1052
Item 6653
Item 3116
Item 2525
Item 4633
Item 3008

Completed Items

Item 3116
Item 6653
Item 2525
Item 4633
Item 3008
Item 3067

Situational Items

Item 1028
Item 1082
Item 3147
Item 2508
Item 1011
Item 1026
Item 1029
Item 1033
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
E
E
R
R
R
R
Power Spike Singed — Top
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
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Overview

Singed is genuinely one of the most unique champions in the entire game — he does not play League of Legends the way everyone else does. While other top laners are fighting for lane dominance and tower plates, Singed is running across the map, proxy farming between enemy towers, flinging people into his poison trail, and making the enemy team tilt by refusing to die no matter how many people chase him. The thing about Singed is that he is not trying to kill you — he is trying to make you so frustrated that you make mistakes chasing him, and then his team capitalizes on the space he creates. He requires a completely different mental model than most champions. You do not farm normally, you do not trade normally, and you definitely do not run away from people normally. When played correctly he is an absolute nightmare to deal with.

Strengths

  • Proxy farming between enemy towers creates enormous map pressure and forces the enemy jungler to respond
  • Fling into poison trail is a simple but devastating combo that chunks or kills anyone who gets too close
  • Insanity Potion ultimate gives him so much stats that chasing him becomes nearly pointless
  • Almost unkillable when ahead — his passive regeneration combined with tank items makes him absurdly durable
  • Unconventional playstyle catches most opponents off guard since most players do not know how to punish Singed correctly

Weaknesses

  • Heavily reliant on enemy team making the mistake of chasing him — disciplined opponents who ignore him can shut down his game plan
  • Requires excellent map awareness to proxy safely without getting collapsed on and killed before items
  • Very weak in early game before Catalyst or first core item — getting caught without items is usually a death
  • Team coordination is important — Singed's split push only works if his team can apply pressure elsewhere when he is being chased
  • Takes significant game knowledge and experience to pilot effectively — bad Singed players feed and create nothing

Early Game

Singed early game is the most unique in the entire game. The standard approach is proxy farming — instead of farming your own minions in lane, you run past the enemy laner and farm between their tower and the next tower. This forces the enemy laner to either chase you and lose CS themselves or ignore you and let you farm for free. The enemy jungler almost always has to come deal with you, which creates pressure on the entire map for your team. The key early survival tool is knowing when to run toward your tower and when to run deeper into the enemy jungle. Before you have items or ultimate, getting caught is death. Ward the jungle entrances and always have an escape route in mind.

Mid Game

Mid game Singed with his first few items becomes genuinely hard to kill. His movement speed combined with Insanity Potion makes chasing him almost pointless for most champions. This is the stage where you want to be constantly moving between lanes and objectives, applying pressure everywhere simultaneously. When a teamfight breaks out do not try to be the main engage — instead look for a flank, fling the most dangerous enemy into your team, and then run through the enemy backline spreading poison and chaos. Your goal in teamfights is not to deal the most damage but to disrupt the enemy formation and force them to deal with you instead of your carries.

Late Game

Late game Singed is an unstoppable force of disruption when ahead. His movement speed, tank stats and passive regeneration combined with Insanity Potion make him almost impossible to kill in a short window. In late game teamfights your priority is to fling the enemy carry into your team, then run rampant through their backline. The chaos you create by being unkillable and constantly moving forces the enemy team to make decisions — do they deal with you or your carries? Either choice is bad for them. Split pushing in the late game is also very effective since most champions cannot 1v1 Singed when he has full build and ultimate active.

Tips & Tricks

  • Never run away from enemies in a straight line — run toward objectives, camps, or your jungle where terrain gives you an advantage.
  • Fling works best when the enemy is already poisoned — always try to land them in your trail after flinging for maximum damage.
  • Insanity Potion should be activated as soon as a fight or chase begins, not after you are already low — the stats help most at full health.
  • When proxying, always track the enemy jungler on the minimap — the moment you lose track of them, play more carefully or retreat.
  • Ghost is almost always the better summoner spell on Singed over Flash — the extended movement speed works with his entire game plan and makes him nearly impossible to catch.

For official ability details and lore, visit the official Singed page and the Singed Wiki.