Syndra
Runes
Best Core
Completed Items
Skill Priority
Best Skill Order
Overview
Syndra is a burst control mage who excels at punishing positioning mistakes, controlling space, and threatening priority targets from range. She offers a powerful mix of lane pressure, pick threat, and scaling damage when allowed to play from safe distance.
Strengths
- High burst damage on priority targets
- Strong lane pressure and control
- Very good at punishing mistakes from range
- Useful pick threat in mid and late game
- Scales well when protected and positioned properly
Weaknesses
- Low mobility
- Can be punished by assassins and dive
- Needs good spacing and awareness
- Less comfortable in heavy chaos than in controlled fights
- Can become vulnerable if key spells are missed
Early Game
In the early game Syndra should use her range and control to pressure lane, punish poor movement, and build advantages through clean repeated trades rather than reckless all-ins.
Mid Game
Mid game is where Syndra becomes a major threat through pick potential and burst. She can heavily punish careless carries and make objective setups much more dangerous for the enemy team.
Late Game
In late game fights Syndra should play around safe vision lines, clean target access, and controlled damage windows. She is strongest when she can threaten without being forced into close danger.
Tips & Tricks
- Positioning and spacing are core to your value.
- You punish mistakes extremely hard from range.
- Do not overcommit just because you have burst.
- Controlled fights usually suit you better than total chaos.
- Pick threat around vision is one of your biggest strengths.