Vi

Vi

Jungle Build, Runes, Items · Patch 26.12

A Tier Win Rate 57.1% Pick Rate 2.1% Ban Rate 0.2% Role Jungle Games 196 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier A
Win Rate 57.1%
Pick Rate 2.1%
Ban Rate 0.2%
Matches 196
RUNES
WR 58.87% PR 71.94% Games 141
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 51.85% PR 27.55% Games 54
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 13 PR 7%
Item 1102
Item 2003
Item 1028
Item 1036
Games 12 PR 6%
Item 1102
Item 2003
Item 1036
Item 1028

Build Order

Item 1102
Item 1036
Item 6610
Item 3071
Item 3078
Item 3026
Item 2019
Item 6676

Completed Items

Item 6610
Item 3071
Item 3078
Item 3026
Item 2019
Item 6676

Situational Items

Item 1028
Item 2021
Item 3044
Item 3133
Item 1037
Item 2022
Item 1001
Item 3134
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R
Power Spike Vi — Jungle
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
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Overview

Vi is a fighter jungler who excels at direct target access, carry lockdown, and forcing skirmishes on her terms. She is especially effective when her team needs a reliable way to reach priority backline targets.

Strengths

  • Very reliable backline access
  • Strong target lockdown
  • Good skirmish and engage value
  • Useful in many team compositions
  • Can force action consistently

Weaknesses

  • Can overcommit if timing is bad
  • Less flexible once she chooses an entry
  • Can be punished if team cannot follow
  • Needs good target selection
  • Can struggle in very kite-heavy games

Early Game

In the early game Vi should look for useful skirmishes, strong gank windows, and paths that let her threaten vulnerable lanes. She gains a lot of value by creating direct pressure.

Mid Game

Mid game is where Vi becomes very dangerous around picks and objective fights. Her ability to start on a key target makes coordinated fights much easier for her team.

Late Game

In late game fights Vi should focus on correct target access and making sure her engage creates real value instead of diving alone into bad setups.

Tips & Tricks

  • Reliable target access is your biggest strength.
  • Bad engages are punished harder than good ones are rewarded.
  • Your team must be able to use the space you create.
  • Do not tunnel on one target without checking setup.
  • Direct pressure is what makes you valuable.

For official ability details and lore, visit the official Vi page and the Vi Wiki.