JarvanIV

JarvanIV

Jungle Build, Runes, Items · Patch 26.12

A Tier Win Rate 51.4% Pick Rate 5.0% Ban Rate 2.2% Role Jungle Games 442 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier A
Win Rate 51.4%
Pick Rate 5.0%
Ban Rate 2.2%
Matches 442
RUNES
WR 51.39% PR 97.74% Games 432
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 33.33% PR 1.36% Games 6
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 16 PR 4%
Item 1103
Item 1037
Item 1036
Item 3133
Games 14 PR 3%
Item 1101
Item 1037
Item 2020
Item 1036

Build Order

Item 1101
Item 1037
Item 1036
Item 6610
Item 6698
Item 6696
Item 6333
Item 6692

Completed Items

Item 6610
Item 6698
Item 6696
Item 6333
Item 6692
Item 3071

Situational Items

Item 3133
Item 2021
Item 1028
Item 2022
Item 2020
Item 1103
Item 3044
Item 1029
Ability Max Order Q > E > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
E
R
R
R
R
Power Spike JarvanIV — Jungle
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Jarvan IV is an aggressive engage jungler who excels at forcing skirmishes, punishing immobile targets, and creating strong teamfight setups. His reliable gap close and lockdown make him a constant threat around objectives and in early to mid game fights.

Strengths

  • Very strong early gank setup
  • Reliable engage and lockdown
  • Great synergy with AoE follow-up champions
  • Strong mid game objective fighting
  • Can punish immobile carries very hard

Weaknesses

  • Can overcommit easily
  • Bad engages can lose fights instantly
  • Falls off compared to some scaling junglers
  • Needs good target selection
  • Can trap himself or allies with poor ultimate use

Early Game

In the early game Jarvan IV should pressure lanes with setup potential and create tempo through smart pathing. He is strongest when he converts early map activity into dragons, heralds, and repeated pressure.

Mid Game

Mid game is where Jarvan IV becomes a major fight starter. He can force objective fights and create chaos for allied carries to clean up. Good timing is critical.

Late Game

In late game fights Jarvan should be disciplined about who he engages on. A great engage can instantly win the fight, but a rushed one can throw away the whole setup.

Tips & Tricks

  • Engage only when your team can truly follow.
  • Immobile carries are your best targets.
  • Objective fights often give you the easiest angles.
  • Bad Cataclysm timing can help the enemy more than you.
  • Early tempo matters a lot on Jarvan IV.

For official ability details and lore, visit the official JarvanIV page and the JarvanIV Wiki.