Karma

Karma

Support Build, Runes, Items · Patch 26.12

A Tier Win Rate 48.6% Pick Rate 6.3% Ban Rate 5.5% Role Support Games 597 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier A
Win Rate 48.6%
Pick Rate 6.3%
Ban Rate 5.5%
Matches 597
RUNES
WR 46.58% PR 53.94% Games 322
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 50.94% PR 44.39% Games 265
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 17 PR 3%
Item 2003
Item 1052
Item 4642
Item 1028
Games 12 PR 2%
Item 2003
Item 1052
Item 1004
Item 4642

Build Order

Item 1052
Item 1001
Item 3067
Item 4642
Item 2022
Item 3870
Item 6620
Item 6617

Completed Items

Item 3870
Item 6620
Item 6617
Item 3107
Item 3114
Item 3222

Situational Items

Item 1028
Item 1004
Item 3108
Item 1082
Item 3802
Item 3118
Item 1056
Item 1026
Ability Max Order E > Q > W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
W
W
E
E
E
E
E
E
R
R
R
Power Spike Karma — Support
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Karma is a versatile mage support who excels at lane pressure, poke damage and shielding allies. With her Mantra ability she can empower spells to adapt to different situations. She is very strong in early lane control and can protect carries extremely well in teamfights.

Strengths

  • Strong lane poke damage
  • Powerful shields for allies
  • Excellent early game pressure
  • Flexible empowered abilities
  • Great utility in teamfights

Weaknesses

  • Falls off slightly in late game compared to other enchanters
  • Relies on hitting skillshots
  • Vulnerable to heavy engage champions
  • Requires good positioning
  • Damage drops if she falls behind

Early Game

Karma is extremely strong in lane phase. Use Inner Flame to poke enemies and control the wave while shielding your ADC with Inspire. Empowered Q can deal huge damage in trades.

Mid Game

During mid game Karma should focus on helping her team rotate and control objectives. Her shields and movement speed boosts help teams start fights or disengage safely.

Late Game

In late game Karma becomes more focused on protecting carries and providing utility. Empowered shields can swing teamfights by keeping allies alive longer.

Tips & Tricks

  • Use Mantra + Q to apply strong poke damage.
  • Empowered shields can speed up your entire team.
  • Stay behind your frontline in fights.
  • Use poke constantly during lane phase.
  • Position carefully to avoid getting engaged on.

For official ability details and lore, visit the official Karma page and the Karma Wiki.