Elise

Elise

Jungle Build, Runes, Items · Patch 26.12

C Tier Win Rate 49.3% Pick Rate 1.3% Ban Rate 3.5% Role Jungle Games 209 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier C
Win Rate 49.3%
Pick Rate 1.3%
Ban Rate 3.5%
Matches 209
Elise does not wait for the game to develop — she decides which lanes will survive the first ten minutes and which ones will not.
RUNES
WR 51.14% PR 42.11% Games 88
Domination
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 55.38% PR 31.10% Games 65
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 10 PR 5%
Item 2003
Item 1001
Item 1082
Item 1052
Games 10 PR 5%
Item 2003
Item 1082
Item 1001
Item 1052

Build Order

Item 1102
Item 1026
Item 1052
Item 4645
Item 3100
Item 4646
Item 3877
Item 3135

Completed Items

Item 4645
Item 3100
Item 4646
Item 3877
Item 3135
Item 3089

Situational Items

Item 1001
Item 1082
Item 3113
Item 3145
Item 1058
Item 2022
Item 1101
Item 3057
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
E
R
R
R
R
Power Spike Elise — Jungle
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Elise is one of the strongest early game junglers in League of Legends, built around a dual-form kit that gives her access to ranged poke and crowd control in human form and melee gap closing and healing in spider form. Her passive Spider Queen causes her abilities to summon Spiderlings in spider form that attack enemies. Her human form Q Neurotoxin deals damage scaling with the enemy's current health, while spider form Q Venomous Bite executes for bonus damage below a health threshold. Her human form W Volatile Spiderling releases a spiderling that explodes on contact, while spider form W Skittering Frenzy increases attack speed for herself and her Spiderlings. Her human form E Cocoon stuns an enemy in a line, while spider form E Rappel causes Elise to levitate for a moment, becoming untargetable and then dropping onto a target. Her R Spider Form switches between forms. The combination of Cocoon's point-and-click crowd control, Rappel's untargetability, and her two-hit Electrocute combo makes her one of the most reliable early gankers in the game who can threaten tower dives most other junglers cannot attempt at level three.

Strengths

  • Cocoon E stuns in a line on a reliable cooldown, providing point-and-click crowd control that does not require skillshot accuracy and enables tower dives at levels where most junglers cannot safely dive
  • Rappel E in spider form makes Elise untargetable for a moment, allowing her to dodge specific abilities, avoid tower shots during dives, or reposition onto a new target mid-fight
  • Dual form switching between every ability cast creates a rapid burst combo that procs Electrocute in under two seconds — human Q into auto into human E into spider form into spider Q delivers lethal damage faster than most champions can react
  • Neurotoxin Q in human form deals percentage current health damage, making Elise effective against high-health tanks in the early game when they have not yet built magic resistance
  • Strong level three power spike that enables aggressive early pathing — Elise with all three human form abilities and access to spider form at level three has the crowd control, damage, and escape tool to gank almost any lane regardless of the enemy's position

Weaknesses

  • Falls off dramatically in the late game compared to scaling junglers — her percentage health damage and burst damage do not scale efficiently with items, and enemies who survive the early game with armor or magic resistance items significantly reduce her threat
  • Heavily dependent on finding early kills to justify her playstyle — an Elise who fails to gank successfully in the first ten minutes falls behind in gold and experience while enemy scaling junglers come online
  • Cocoon E missing removes her primary crowd control for its full cooldown — in tower dive setups where Cocoon was the stun that would prevent the target from escaping, missing it wastes the dive and often results in Elise dying under the tower instead
  • Spider form Rappel E requires a unit to land on — if all nearby minions and enemies are dead when Rappel needs to be used as an escape, Elise has no way to drop from the levitation state toward safety and becomes a floating target
  • Limited objective control compared to clear-speed junglers — her camp clear is slower than high-efficiency junglers, meaning she concedes Dragon and Baron control to junglers who can clear faster and contest more reliably with smite

Early Game

Elise's early game is built around finding the fastest path to level three and immediately identifying which lane presents the highest value gank opportunity. At level three with all three human form abilities available, she has the full toolkit needed to gank almost any matchup — Cocoon into the target, human Q and auto to proc Electrocute, then switch to spider form for the execute Q and Rappel repositioning. The most effective early pattern is clearing the first camp on the side closest to the strongest gank opportunity, patching toward the second camp, and looking for a gank as early as level two if a lane is already extremely overextended. Tower dive setups with lanes that have priority and understanding are Elise's highest value plays — coordinate with the laner before diving, position Cocoon to stun the enemy against the tower, use Rappel to avoid the tower shot, and secure the kill with spider form execute. After successful early ganks convert to kills, look for Dragon immediately.

Mid Game

Mid game is where Elise must maintain the tempo she established in the early game before enemy scaling junglers reach power spikes that make them stronger in direct combat. With first items providing ability power and the snowball advantage from early kills, her burst in skirmishes remains dangerous against champions without magic resistance. The priority is to continue finding pick opportunities on overextended laners, secure vision around objectives before they spawn, and coordinate Dragon and Rift Herald fights where her Cocoon crowd control can decisively tilt the fight before it fully begins. In teamfights around objectives, use Cocoon on the highest priority target who is slightly out of position rather than on the frontline tank — stunning the enemy ADC or midlaner at the objective fight's opening is worth significantly more than stunning a tank who will walk toward your team anyway. After landing Cocoon, switch to spider form and use Rappel to reposition away from the primary fight to avoid being focused.

Late Game

Late game is Elise's weakest phase and requires a fundamental shift in playstyle from the aggressive early game approach. With enemies having completed magic resistance items and health scaling that reduces the impact of her percentage damage, attempting to burst the same targets as the early game frequently results in failed all-ins. The correct late game approach is to function as an engagement tool and pick threat rather than a burst assassin — look for isolated enemies away from their team, land Cocoon to create a catch, and let your team collapse for the kill rather than trying to execute solo. In teamfights, position to land Cocoon on a priority carry and use Rappel to avoid the counterattack rather than diving deep. Reserve Rappel specifically for escaping tower shots during late game dive attempts or dodging the enemy's most dangerous ability — its value as an escape tool is higher than its offensive value in late game scenarios where Elise's burst is no longer sufficient to kill targets on her own.

Tips & Tricks

  • Elise's Electrocute combo procs on three hits, not three separate abilities — the fastest proc is human form Q into auto attack into Cocoon E, which counts as three separate hits and detonates Electrocute before switching to spider form for the execute Q followup.
  • Rappel in spider form can be used to avoid specific abilities mid-combat by timing the levitation to coincide with the ability's arrival — practice recognizing the wind-up animations of the most dangerous abilities in your matchups so Rappel can be used reactively rather than preemptively.
  • Tower dive sequencing matters — stun the target with Cocoon before they can move under the tower, immediately auto attack plus Q in human form to build damage, switch to spider form and use Rappel to avoid the tower shot, then land on the target for the execute Q to finish. Getting the Rappel timing wrong during dives is the most common cause of Elise dying under towers.
  • Neurotoxin Q in human form deals more damage at high current health — prioritize landing the human Q at the start of the burst combo before the target's health has been reduced by other abilities, maximizing its percentage current health scaling.
  • Spider form Skittering Frenzy W increases attack speed for both Elise and her Spiderlings simultaneously — in fights where Spiderlings are alive, activating W amplifies the total damage output significantly. Keep Spiderlings alive through fights when possible by not running them into AoE abilities.

For official ability details and lore, visit the official Elise page and the Elise Wiki.