Senna

Senna

ADC Build, Runes, Items · Patch 26.12

S Tier Win Rate 52.5% Pick Rate 8.3% Ban Rate 12.2% Role ADC Games 1108 Patch 26.12
No significant changes in this patch.
Build ARAM Arena
Patch: 26.12
Tier S
Win Rate 52.5%
Pick Rate 8.3%
Ban Rate 12.2%
Matches 1108
RUNES
WR 54.65% PR 71.84% Games 796
Sorcery
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
WR 51.50% PR 21.03% Games 233
Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Sorcery
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Adaptive Force
Attack Speed
Cooldown Reduction
Adaptive Force
Movement Speed
Health
Health
Slow Resist & Tenacity
Scaling Health
Items

Starting Items

Games 29 PR 3%
Item 1120
Item 2003
Item 1037
Item 1042
Games 28 PR 3%
Item 1120
Item 2003
Item 3070
Item 1042

Build Order

Item 1120
Item 1037
Item 3144
Item 3087
Item 3071
Item 2523
Item 3877
Item 3031

Completed Items

Item 3087
Item 3071
Item 2523
Item 3877
Item 3031
Item 3094

Situational Items

Item 1001
Item 1042
Item 1036
Item 1028
Item 3113
Item 1052
Item 3044
Item 3067
Ability Max Order Q > W > E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
E
E
E
R
R
R
Power Spike Senna — ADC
PEAK
0–5 min 6–10 min 11–15 min 16–20 min 21–25 min 26+ min
WEAK · 0–10 min
Play safe early.
PEAK · 16–22 min
First two items complete, look to fight.
LATE · 30+ min
Engage as frontline, peel for carries.
Loading abilities...

Overview

Senna is a scaling marksman support who excels at range growth, sustained utility, and long-range fight influence. She becomes stronger over time through soul collection and can provide both damage and support value from safe distance.

Strengths

  • Excellent scaling through soul stacking
  • Long-range pressure and poke
  • Useful utility alongside damage
  • Strong in extended fights and sieges
  • Can impact fights safely from range

Weaknesses

  • Very fragile if caught
  • Can struggle against hard engage
  • Needs time to scale up
  • Less safe if forced into close combat
  • Positioning mistakes are punished hard

Early Game

In the early game Senna should focus on controlled poke, safe soul collection, and avoiding reckless all-ins. She does not need chaos early if she can steadily build range and value.

Mid Game

Mid game is where Senna starts becoming noticeably more threatening through range and utility. She can pressure fights from angles that feel hard to answer if she stays protected.

Late Game

In late game fights Senna becomes a long-range control and damage threat. She works best when the fight is structured enough for her to keep attacking without being forced into close danger.

Tips & Tricks

  • Safe soul stacking matters a lot over time.
  • Range becomes one of your biggest strengths later.
  • Do not stand too far forward just because you outrange enemies.
  • Hard engage lanes require extra discipline.
  • You offer more than damage, use your utility well.

For official ability details and lore, visit the official Senna page and the Senna Wiki.